this post was submitted on 12 Mar 2024
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[–] deegeese@sopuli.xyz 10 points 8 months ago (2 children)

Introducing a magic system to go with religion and monarchy. Looking forward to wizards vs cyborgs.

[–] alilbee@lemmy.world 6 points 8 months ago (1 children)

This would share a ton of design space with the psychic stuff they added in Royalty, so I would be surprised if this is it. It would also just feel like a bit of a departure from the theme of rimworld, which has always tried to err on the side of scifi over fantasy.

I was just discussing with my partner though and I have no idea where they go from where they are. Ideology was already so massive that it's hard to think of something outside of that box.

[–] Toribor@corndog.social 1 points 8 months ago

Hmmm, I think I tend to agree with you. Maybe it has more to do with chronicling and history. Dwarf Fortress simulates a huge history to generate the world maybe Rimworld could benefit from something similar?

Knowing your planet had some interesting history with a glitter world society getting nuked back to the stone age would be kind of neat but I don't know what that really adds to the gameplay.

[–] Deceptichum@sh.itjust.works 1 points 8 months ago

I kinda hope it isn’t. The current magic mods are so amazing, that I’d rather see the DLC focus on something new.

The cult mod is pretty good as well.