40
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 22 Mar 2024
40 points (90.0% liked)
RetroGaming
19489 readers
198 users here now
Vintage gaming community.
Rules:
- Be kind.
- No spam or soliciting for money.
- No racism or other bigotry allowed.
- Obviously nothing illegal.
If you see these please report them.
founded 1 year ago
MODERATORS
I think that adding voice acting to older games, as in the proof of concept, is a bad idea. Players already have mental "images" on how characters are supposed to sound like, so there's a high chance that even good voice acting would rub them off the wrong way.
The picture changes for newer games - like, it would be possible to develop new GBA games to use with an emulator. Then voice acting becomes a matter of cost vs. benefit - good quality voice acting tends to be expensive, but it makes wonders for immersion; while poor quality voice acting would probably make a game worse.
Just my two cents.
There is one very easy solution: toggle-ready voice acting, so that if one played the games already, they can keep having their canon voices play in their mind as they read the characters dialogues.
Well, voice acting can be very cost-effective if high-quality models are used for tertiary characters, for instance, such as "generic soldier #2" and the likes.
Being able to turn it off makes it even less cost-effective - because as soon as a player turns it off, the cost spent on voice acting is wasted on them.
Your mention of models brought me some idea though - text-to-speech could make this considerably cheaper, thus more viable. And if the voice actors are decent enough, they could be even used for multiple main cast chars, to bring costs down further.