this post was submitted on 25 Mar 2024
-7 points (39.4% liked)
rpg
3150 readers
26 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
So I'm very sceptical about AI in general so I appreciate that this isn't a product aimed at me, but I'd figured I'd engage a bit.
My main question is... What do you think the main value add for the AI is? The main one I can see is being able to generate lore quickly, and then manually tweaking it to your liking. But you could use a general purpose genAI to do that.
For managing character sheets, you have the problem of accuracy. GenAI chatbots are just bullshitting machines and are programmed to be convincing, not correct. How are you going to prevent your chatbot from saying wrong things? How are you going to get players to trust it?
Most rules conflicts in ttrpgs are due to people having different interpretations of the rules. Is your bot going to be just another voice in the argument as to whether you can split a jump over two turns?
What advantage does a chatbot bring over a dedicated system specific wizard? Sure they need specifically programmed for each new system, but then they work perfectly and can display fancy user interfaces.
Since you are using genAI, how ethically and legally sourced is your training data? Are things we type going to be used to train the bot? You have a summary feature to summarise sessions, how does that work if players use voice chat to run their games? Will voice chat we use when interacting with the platform be recorded?
A fun little challenging question you need to figure out sooner rather than later: Will NSFW stuff such as porn and bdsm be allowed in the platform? :P
And a more practical question: How much does the subscription cost? If it's "free", what's your monetisation strategy?
Lastly... Stop throwing the word "proprietary" around so much. It comes across as super clingy.
I just want to thank you SW first and foremost for this post and all the questions you have to which I'm delighted to engage. ๐ I wish more people in our community were open to having a safe discussion about this topic.
I'm going to attempt to answer all of your questions, but they may be out of order to hopefully give a better context.
To start, without giving away our IP, I'm happy to say that Nurl does not use GPT - we in fact use a more advanced approach which creates our engine that is made up of different parts to accomplish X thing successfully. This is why the app provides value outside of general purpose AI - it is so much more than just a simple chatbot (i.e. we deconstruct rule and so much more).
Because of this, Nuro has yet to have an issue with accuracy for any feature because we are consistently training our models to prevent it. Nuro is also the engine that is exposed only to support and enhance the games for both the players and GM and not as a "meta-GM". This meaning that Nuro will not be another voice in the argument to over throw a GM or anything like that. I and my group also use the app along with about 100 other people who opted into our Beta Prototype to validate some assumptions - the MVP is the next step on that.
Around eithics and legality, we also have guidelines and a legal council protecting these things. For the most part, training does not occur with user interaction but in other ways under the hood that we control. The only exception is if a user will update their accessibility settings that will make games better in ways there has never existed before. For example, if you are a person with Neurological disabilities, you can update a setting that is relative to your option which will alter how Nuro specifically communicates and displays the UI to you. Thus, Nurl makes TTRPGs more accessible and inclusive than ever before (which I'm really excited about).
We also plan to add a set of features that are relative to groups that use voice chat if they want to opt into them (also excited about these). Regarding NSFW, it is against our Terms and Conditions to upload or abuse Nurl in any way regarding this material to which we will block, remove, report, and take legal action if needed when the Terms have been violated.
Cost is still being determined but it will more than likely not be a subscription. Rather, a usage based plan that matches current standards in the industry. This is a little more complicated because maybe the GM uses Nurl more than Player X. In that scenario, Player X shouldn't be charged a consistent fee because they are using it less. This is also something I'm very passionate about regarding fairness in billing.
Lastly, I appreciate the feedback on the word "proprietary" - note taken.
I hope I was able to answer all your questions with as much detail as I can legally give without giving away our IP? If you feel that I have not, please forgive me. Once again, I really appreciate this conversation and hope Nurl can be a beacon of hope around how to use advanced technology to give the community tools they deserve vs. abusing our creators.