429
Gamedev is Easy (programming.dev)
submitted 7 months ago* (last edited 7 months ago) by JPDev@programming.dev to c/programmer_humor@programming.dev

Transcript

var game = new Game()
  .EnableMultiplayer()
  .EnableSpatialAudio()
  .SetPerformance(Game.Performance.HIGH)
  .ForEachBug(Bug::AutoFix)
  .GetWishlists(7000);

game.Release();
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[-] RandomVideos@programming.dev 1 points 7 months ago

How are you implementing bug catching and autofixing in a couple of months

[-] kamen@lemmy.world 2 points 7 months ago

Yeah, that part is a bit iffy, but managers and product owners will believe it.

this post was submitted on 26 Mar 2024
429 points (92.8% liked)

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