this post was submitted on 17 Apr 2024
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I don't think that we're in a simulation, but I do find myself occasionally entertaining the idea of it.

I think it would be kinda funny, because I have seen so much ridiculous shit in my life, that the idea that all those ridiculous things were simulated inside a computer or that maybe an external player did those things that I witnessed, is just too weird and funny at the same time lol.

Also, I play Civilizations VI and I occasionally wonder 'What if those settlers / soldiers / units / whatever are actually conscious. What if those lines of code actually think that they're alive?'. In that case, they are in a simulation. The same could apply to other life simulators, such as the Sims 4.

Idk, what does Lemmy think about it?

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[โ€“] shinigamiookamiryuu@lemm.ee 2 points 7 months ago (1 children)

Suppose I had a copy of the Sims. Inside the copy of the Sims, the characters are looking around and notice things that seem suspicious about their world. They come to the conclusion they're in a simulation, a video game. But nobody asks what they were made to simulate? Because it always implies there is something which, to them, is metaphysical, i.e. our world. And, if they were thinking about this, it would devalue the simulation theory itself, because if the basis is a higher world, that would be the point of reference of why things are the way they are anyways, thus saying "so-and-so is the way it is because we live in a simulation" would be a moot remark.

[โ€“] kromem@lemmy.world 2 points 7 months ago

thus saying "so-and-so is the way it is because we live in a simulation" would be a moot remark.

Not quite.

For example, in Minecraft it approximates aspects of this world, but because of processing capabilities isn't doing so at the same fidelity.

So people in Minecraft discussing why everything is made up of giant blocks would probably get great value out of the realization that they are in a simulation of a higher fidelity world that needed to be rendered at a lower fidelity for processing reasons. Scientists in Minecraft could further their understanding of the rules governing it likely much more successfully if they also understood the why directing the how.

A simulation is generally unlikely to be an exact replica of the universe simulating it, even if attempting to be a representative digital twin.