83
submitted 6 months ago* (last edited 6 months ago) by BeamBrain@hexbear.net to c/worldbuilding@hexbear.net

Once you learn how to understand and apply historical materialism and break out of capitalist canards like the myth of barter, it becomes much easier to come up with the things that make societies feel evolving, nuanced, and alive: internal struggles, subcultures and countercultures, political movements, economic bases, social mores and customs. That, plus having a variety of real-world examples to draw from to avoid falling into the trap of capitalist realism.

you are viewing a single comment's thread
view the rest of the comments
[-] BeamBrain@hexbear.net 16 points 6 months ago* (last edited 6 months ago)

Yeah, it's a lot of fun to think about how people being extremely long-lived or immortal would shape a society. Just off the top of my head, you can't really disentangle human political development from the idea of inheritance, whether that be inheritance of property or the countless societies that have had some form of hereditary rule.

I'd be interested in hearing how you apply Historical Materialist thinking to world building.

Thanks for asking! To give one example, my most recent project has been a bronze-age society of sapient gryphons (who have the talon dexterity to use tools and do other human things). Having just come off reading David Graeber's Debt: The First 5000 Years, I remembered a section describing how currencies like metal coins in many cases ended up being marked and used as forms of credit ledgers, and reading about how during food shortages, ancient states would often do some form of grain distribution to stave off the worst of famine.

From these, I came up with the idea of a sort of welfare system where, during times of famine, the gryphon society's state issues monthly tin coins, each entitling a citizen to a share of millet from the palace granaries. The first three times the coin is redeemed, it's punched, and the fourth and final time, the coin itself is turned in, to be melted down and recast for next month's distribution. In effect, the coins act as a sort of bronze age ration cards. Tin was chosen for its low melting point (handy to use for things you're repeatedly recasting) and because I'd earlier established that the society was known for its expert bronzeworking, implying that it had access to appreciable tin deposits.

this post was submitted on 23 Apr 2024
83 points (100.0% liked)

Worldbuilding

1401 readers
1 users here now

A place to share your original creations or those found from around the world.

founded 3 years ago
MODERATORS