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this post was submitted on 23 Apr 2024
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Worldbuilding
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That's frankly silly of him. At the same time, though, building an entire fictional world is a massive enough task that I think it makes sense to focus on what is needed to make the story work. My personal philosophy is to focus on the parts of the worldbuilding that you enjoy. Language isn't a particular interest of mine, but there are a lot of people who find it fascinating, and they will appreciate stories with well-developed fictional languages - just look at how many people have learned Tolkien's Elvish, or Klingon. Conversely, if someone really wants to muck about with plate tectonics and meteorology, then I say more power to them, and I wish them the best in finding likeminded people. I myself lean most heavily into worldbuilding history, politics, economics, and engineering, but I understand that those things aren't everyone's bag.
Yeah you're right. I guess I mean outright ignoring one part is worse than not focusing on it. For example with language, you could just say there is a language but not actually flesh it out and translate things, or even just have a babel fish universal translator contrivance.
Although I was also thinking more like the Bangladeshi independence struggle, which was rooted in linguistic identity. It's one thing to never explain why the aliens in the MCU all know English, but entirely ignoring the role of language in human history seems flawed.
Especially since I consider language and culture in general as important to species-essence or human nature as much the ability to perform labor, so it should be present in the dialectic of history