this post was submitted on 06 May 2024
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Hi everyone! Do you remember the video about detecting edges using the Sobel operator, which we enhanced by using Gaussian blur? One of the drawbacks of Gaussian blur is that it's somewhat computationally intensive, which can pose some performance issues for our game if we want to apply such an effect in real-time. In this video, I will demonstrate a much faster way to blur our sprite or the entire screen.

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[–] fleeky@prsm.space 1 points 6 months ago (1 children)

@NocturnalMorning @FencerDevLog you really have three options here :

a) switch engines *highly recommended*

b) be the change you want in the world , submit patches and try to make godot better

c) continue to be upset and just complain a lot *definitely most fun option*

[–] NocturnalMorning@lemmy.world 2 points 6 months ago (1 children)

Easier said than done. You have to be an engine dev to submit changes, which is a whole other ball game. I spent a week trying to figure out an engine bug with the collisions once, and I couldn't make heads or tails of the issue. If I started learning the engine code and submitting PR's, I wouldn't have any time to actually make games (which is what I want to do)

[–] fleeky@prsm.space 0 points 6 months ago (1 children)

@NocturnalMorning side note , do you have a link to your game you are working on? besides all this bickering i would love to see what you are working on..

[–] NocturnalMorning@lemmy.world 2 points 6 months ago

Sure, I have a bunch of videos on my YouTube channel of the game. Still pretty early stages, working on a boss fight right now that I haven't recorded any of yet.

https://m.youtube.com/watch?v=ZTLKJUyqkMA