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It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I'm reading is that it's a quick way to lower expenses and pad the investors' pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower salaries.

So, what's holding back gamedevs from banding together to either unionize or start their own companies with better conditions that the purely money-driven studios? Why aren't they trying to be better? Nobody willing to invest in them? Does starting a company together mean they will now be the bosses who have to answer to the investors, ensure returns, and fire employees? Is the world just an entire shit-cake?

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[-] Seraph@kbin.social 4 points 6 months ago

I'm not following on why manager roles are different from traditional companies.

The book keeping? You mean splitting the profit? Why wouldn't you assume everyone has a % stake?

[-] PhlubbaDubba@lemm.ee 3 points 6 months ago

Not splitting the profits, tracking bills, making sure they're all paid on time, making sure the company is getting paid on time depending on your business plan, tracking any special taxes you gotta pay, tracking price increases in long term contracts, list goes on

this post was submitted on 08 May 2024
32 points (100.0% liked)

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