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submitted 4 months ago by buo@lemmy.world to c/pixeldungeon@lemmy.world

I've played almost 100 runs, and two of them have been ended by a pitfall trap. On one hand, its existence helps keep SPD a punishing, unforgiving game in the Rogue-like tradition, but on the other, instant death is always frustrating. What are others' opinions?

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[-] MrRedstoner@lemmy.world 5 points 4 months ago

Spell is phase shift, I can also think of Ally swap or any other ability which allows jumping or teleporting, such as Assassin's reach, Smoke Bomb, Heroic leap, some duelist weapon abilities etc.

this post was submitted on 14 May 2024
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