this post was submitted on 14 May 2024
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Pixel Dungeon

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I've played almost 100 runs, and two of them have been ended by a pitfall trap. On one hand, its existence helps keep SPD a punishing, unforgiving game in the Rogue-like tradition, but on the other, instant death is always frustrating. What are others' opinions?

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By the time you run into those, you should have some tools on hand to deal with it in the turn before you fall.