this post was submitted on 23 Jun 2024
276 points (94.5% liked)

Technology

59296 readers
6443 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] amanda@aggregatet.org 15 points 4 months ago (4 children)

Interesting! Do you have a link to a write up about this? I don’t know anything about the windows memory manager

[–] pivot_root@lemmy.world 24 points 4 months ago* (last edited 4 months ago) (1 children)

Only slightly related, but here's the compiler flag to disable an arbitrary 2GB limit on x86 programs.

Finding the reason for its existence from a credible source isn't as easy, however. If you're fine with an explanation from StackOverflow, you can infer that it's there because some programs treat pointers as signed integers and die horribly when anything above 7FFFFFFF gets returned by the allocator.

[–] AnyOldName3@lemmy.world 3 points 4 months ago (1 children)

It's a silly flag to use as it only works when running 32-bit Windows applications on 64-bit Windows, and if you're compiling from source, you should also have the option to just build a 64-bit binary in the first place. It made a degree of sense years ago when people actually used 32-bit Windows sometimes (which was usually just down to OEMs installing the wrong version on prebuilt PCs could have supported 64-bit) if you really wanted to only have one binary or you consumed a precompiled third party library and had to match its architecture.

[–] wizardbeard@lemmy.dbzer0.com 3 points 4 months ago

You can also toggle it on precompiled binaries with the right tool (or a hex editor if you're insane), which was my main use case. Lots of old games that never got 64-bit releases that benefit from having access to the extra RAM, especially if you're modding them. It's a great way to avoid out of memory crashes.

[–] ArbiterXero@lemmy.world 17 points 4 months ago

Intel PAE if the answer, but it still came with other issues, so 64 was still the better answer.

Also the entire article comes down to simple math.

Bits is the number of digits.

So like a 4 digit number maxes out at 9999 but an 8 digit number maxes out at 99 999 999

So when you double the number of digits, the max size available is exponential. 10^4 bigger in this case. It just sounds small because you’re showing that the exponent doubles.

10^4 is WAY smaller than 10^8

[–] neclimdul@lemmy.world 15 points 4 months ago* (last edited 4 months ago) (1 children)

It was actually 3gb because operating systems have to reserve parts of the memory address space for other things. It's more difficult for all 32bit operating systems to address above 4gb just most implemented additional complexity much earlier because Linux runs on large servers and stuff. Windows actually had a way to switch over to support it in some versions too. Probably the NT kernels that where also running on servers.

A quick skim of the Wikipedia seems like a good starting point for understanding the old problem.

https://en.m.wikipedia.org/wiki/3_GB_barrier

[–] amanda@aggregatet.org 12 points 4 months ago (1 children)

Wow they just…disabled all RAM over 3 GB because some drivers had hard coded some mapped memory? Jfc

[–] ms_lane@lemmy.world 11 points 4 months ago

Only on consumer Windows.

Windows Server never had the problem. But wouldn't allow Creative Labs drivers to be installed either...