this post was submitted on 20 Jul 2024
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[–] GoodEye8@lemm.ee 4 points 3 months ago (2 children)

Ironically I've mostly stopped playing PvP games because matchmaking, at least for me, has turned PvP into single player with very sophisticated bots and a random outcome. Really think about it, hypothetically if someone made an AI model where the input data is players playing the game and then used that model to direct bots in your match without your knowledge could you even tell the difference? I grew up with community servers and as someone coming from that era the matchmaking process feels like it is missing human connection. You're not going to make friends there and half the players will treat you inhumanely anyway because it's not like they're going to see you again.

Since matchmaking is me getting matched with X random people who I'm never going to see again I might as well be playing against the computer and if I'm already going to do that I might as well get a more curated experience.

[–] Lycist@lemmy.world 1 points 3 months ago

I hate matchmaking so much!!! Its such a garbage mechanic. Let me pick a server to play against/with the same dozen people over and over. Some of the best impromptu friendships I've ever had were from server based PvP, because I could encounter the same people over and over.

[–] ClamDrinker@lemmy.world 1 points 3 months ago

It depends for me. Matchmaking is specifically employed to avoid the situation of one sided matches. That is, one player being completely unable to compete in any way because of difference i experience. Similarly, being the one doing the stomping can be more enjoyable, but not forever. Eventually it feels like playing against AI opponents, and you can't really develop high level strategies if you always have to keep in mind your opponent might be totally oblivious to anything you do. Typically you do want some grouping with at least similar skill level, so that you can go all without feeling bad or feeling held back. Perhaps some modern matchmaking is too strict, that's something to look at case to case.

I think an AI could replace the gameplay aspect of human players to a certain degree. But you're hitting the nail on it's head. The human factor would be lost. Human players do things that don't make sense at times, or to achieve an overhanging purpose that no AI could be taught. Most AI implementations (even if we're not talking about machine learning) are very static. Once you figure out a trick to confuse the AI, like hiding behind a specific wall to ambush them, it's not going to learn you can do that until a developer updates it. A human player would notice, and eventually would start expecting you to do it and fight against it. Within the same match. I'd argue it's currently impossible for AI to match that level of ingenuity, at least currently.

Personally, I've met some of the nicest people I know in PVP games. Has modern matchmaking made that harder? Probably. But not impossible. I also prefer community servers. But those games still exist out there. They're just much more niche, because it takes a specific kind of person to go for that. And it requires a level of discomfort of the player, as the steps to learn the ropes becomes much harder. Sadly, few people willingly take that route.