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Gundam: Requiem for Vengeance trailer
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It really has to be used super carefully or it just looks like complete ass, and anything that's 100% CGI with filters or normal rotoscoping just looks bad.
Even when used sparingly it looks bad, like I've seen so many shots in different animes where I'm just like "this literally would have looked better if it was just a panning shot over a static picture, there's no reason for this to be CGI and it just makes it look worse and take more effort - even literally just screenshotting the render and zooming in/out of it would have looked better than this."
Even this sort of has some shots that look ok, and it probably could have looked ok with proper rotoscoping and mixing in of traditional animation, but anytime there are characters on screen they just look bad and the movement in the big action setpiece shots looks off too. It needs to be jankier and more stylish instead of trying to look like a last gen console game cutscene.
Yeah, the biggest problem is that this is so bland and generic looking.
Tbh, it wasn't till Girls Band Cry that I even thought about CGI, but their characters felt so much like puppets that it bugged me. Not helped at all by the actual marionette in the opening sequence. This tho... This looks like shit. The characters often look like statues with environment painted on. Eew.
That's also what made me sit and really think about "why does this look so bad" and try to analyze it fairly. Because it did have style to it, and some of the shots were actually pretty good, but it still just looked bad aesthetically, albeit better than CGI generally does. The biggest thing for me was the backgrounds, though: instead of static scenes that imply motion they had these super busy and cluttered scenes where everything is in motion and there are tons of background models doing generic walk cycles or something and it just doesn't work, it breaks this economy of motion and detail that should be keeping all the focus on the important parts of the scene. The smooth motion also just didn't mesh with the stereotypical anime overacting conventions - I think this is the same thing you're saying looked like they were puppets and I can see that, since it does look like the sorts of motions that would be used to convey emotions and actions with the limited range of a puppet.
Yeah, limited is a good word for it, I think. Like you can almost see the strings pulling at them based on the stiffness of the joints. Also, glad it wasn't just me.