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Unpopular Opinion
Welcome to the Unpopular Opinion community!
How voting works:
Vote the opposite of the norm.
If you agree that the opinion is unpopular give it an arrow up. If it's something that's widely accepted, give it an arrow down.
Guidelines:
Tag your post, if possible (not required)
- If your post is a "General" unpopular opinion, start the subject with [GENERAL].
- If it is a Lemmy-specific unpopular opinion, start it with [LEMMY].
Rules:
1. NO POLITICS
Politics is everywhere. Let's make this about [general] and [lemmy] - specific topics, and keep politics out of it.
2. Be civil.
Disagreements happen, but that doesn’t provide the right to personally attack others. No racism/sexism/bigotry.
3. No bots, spam or self-promotion.
Only approved bots, which follow the guidelines for bots set by the instance, are allowed.
4. Shitposts and memes are allowed but...
Only until they prove to be a problem. They can and will be removed at moderator discretion.
5. No trolling.
This shouldn't need an explanation. If your post or comment is made just to get a rise with no real value, it will be removed. You do this too often, you will get a vacation to touch grass, away from this community for 1 or more days. Repeat offenses will result in a perma-ban.
Instance-wide rules always apply. https://legal.lemmy.world/tos/
Finally, an opinion with more downvotes than upvotes.
But on a serious note, I think there is something to it when you know you play with/against real people - a sense of connection, a spirit of honest competition (not with a machine that is either poorly programmed or straight up let you win so you would feel better, like, good luck playing any board game against actually fully equipped AI), and then, chatting and social behavior.
This is why people get so pissed off when they see bots introduced into multiplayer games - all of a sudden, you can now never know if that juicy frag you made was against a real person you outcompeted or it was just AI that intentionally played dumb, being nothing but a dummy. There is also less connection and communication in that scenario.
There are also other cases like companies of friends playing together (co-op games exist, but are limited in scope and amount of players), or MMOs where entire economy and systems are built around players making the game and forming lively communities, roleplay, working together and waging wars, etc.