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[-] grayhaze@lemmy.world -1 points 11 hours ago

Where is the line drawn between borrowing and copying?

[-] NocturnalMorning@lemmy.world 4 points 8 hours ago

If you can't draw inspiration from other games, then the gaming industry as a whole is in trouble.

[-] grayhaze@lemmy.world -3 points 8 hours ago

It's one thing to draw inspiration, and another to directly copy the art style and mechanics of an established franchise to piggyback on their brand recognition.

[-] NocturnalMorning@lemmy.world 1 points 4 hours ago

You obviously haven't actually played the game.

[-] zalgotext@sh.itjust.works 1 points 6 hours ago* (last edited 6 hours ago)

K first of all, the mechanic you're referencing was already an established mechanic before Pokemon Red/Blue came out. The Pokemon Company didn't invent the "creature catcher" genre of video games.

Second of all, as I've said already, the catching mechanic in Palworld is absolutely distinct enough to be considered as drawing inspiration from Pokemon, and not copying. If you wanna get into the nitty gritty, I'll meet you down there, but if you're just gonna continue to spout meaningless contrarianisms I've got better things to do

Third of all, "cell shaded anime art style" describes hundreds if not thousands of video games, not just Pokemon games. You can't realistically claim that Palworld copied Pokemon's art style* just because it uses a cell-shaded anime style, especially because Pokemon has only used that art direction for the last two generations of games, and the style has been in use long before sword and shield came out.

[-] zalgotext@sh.itjust.works 2 points 11 hours ago

Copying would imply a one to one duplication. The catching system in Palworld differs in multiple ways from the Pokemon system. I think that's enough to call it borrowing and not copying.

this post was submitted on 18 Sep 2024
301 points (98.4% liked)

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