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submitted 3 weeks ago by BrikoX@lemmy.zip to c/gamedev@programming.dev

Professional game makers care very much about how Unity operates as a business these days.

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[-] BrikoX@lemmy.zip 14 points 3 weeks ago

There are non-FOSS alternatives to Unity. For tinkerers, sure, it doesn't matter. But if you plan on releasing a product, the licensing of your engine starts to matter a lot more. The question should really be, is there trust left in Unity? Even using a less powerful or more expensive engine, might be a better option across your product lifetime, depending on the licensing terms or them being changed retroactively (that really should be fucking illegal, but oh well).

this post was submitted on 24 Sep 2024
31 points (84.4% liked)

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