this post was submitted on 26 Sep 2024
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Finally, the ultimate weapon against boredom while waiting

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[–] Fubarberry@sopuli.xyz 19 points 1 month ago* (last edited 1 month ago) (3 children)

Huh, google play is refusing to sell it to me. Getting a [OR- FGEMF-20] error code regardless of payment method.

Edit: searching I came across a reddit thread, the post is older but all the comments are people complaining about this issue with trying to buy Balatro today.

Edit2: working now for me, about 4 hours after the game went live

[–] Ethalis@jlai.lu 6 points 1 month ago
[–] Mozingo@lemmy.world 4 points 1 month ago

Yea same issue on my end. Seems the balatro dev didn't set up the shop properly.

[–] olicvb@lemmy.ca -2 points 1 month ago (1 children)

maybe we can find an APK somewhere, I already own the game on steam and while steamlink works well, native app would be nice

[–] hedgehog@ttrpg.network 1 points 1 month ago (1 children)

There is a project to convert the Steam app to a side-loadable mobile app (both for Android and iOS): https://github.com/blake502/balatro-mobile-maker

I haven’t tested that out myself and I have no idea how it compares to their official mobile release, but I’m super curious about how it was implemented (it’s the first time I saw a tool that could convert a game to an iOS app), so I’ll be looking into it at some point.

[–] pory@lemmy.world 1 points 1 month ago

Balatro Mobile Maker works because the game's engine (LOVE 2D) is designed from the ground up to be multiplatform. It's trivial to "port" compared to other engines.