this post was submitted on 01 Oct 2024
725 points (98.5% liked)
Blender
2733 readers
1 users here now
A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.
Rules:
- Be nice
- Constructive Criticism only
- If a render is photo realistic, please provide a wireframe or clay render
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Pretty good. I always dread making textures/materials and yet another project sits untouched for weeks. (Any tips welcome)
Shork
Don't you dare @sharkfucker420 His name is Stefan and he is my roommate.
blahaj
I got into vertex shading in lieu of doing anything UV-coordinate related.
For reference, that's what Mario Sunshine used to fake most of the game's shadows, and the original Homeworld used them to create the entire skybox back when 3d-dedicated hardware wasn't too common.
I also made a shark one time! :)
Don’t. In a production pipeline, that’s someone else’s job ;-)
It's still good to know how to do.
For sure. Especially if you’re ever planning to work at a smaller company, have any interest in showing off your own work, generally enjoy 3D… really it was a bit of a joke.
If I knew a bit more about blender specifically I would have said something like, “Good news! With the xyz fur shader even a crudely drawn grayscale map will blaj* the hell out of that shark.” ^*I also didn’t know Dutch? ;-)^