this post was submitted on 27 Mar 2025
175 points (98.9% liked)

AnarchyChess

5538 readers
67 users here now

Holy hell

Other chess communities:
!Chess@lemmy.ml
!chessbeginners@sh.itjust.works

Matrix space

founded 2 years ago
MODERATORS
 
all 50 comments
sorted by: hot top controversial new old
[–] dditty@lemm.ee 76 points 6 days ago (5 children)

This is why I hate minesweeper, that you can do everything right and have it come down to a 50/50 feels unsatisfying

[–] rockerface@lemm.ee 55 points 6 days ago (2 children)

Most of modern minesweeper implementation can generate a 100% solvable board, so it's not that bad.

[–] Donkter@lemmy.world 17 points 6 days ago (5 children)

On the other end, this is why I don't play minesweeper. As long as you're even half-meticulous about it it's a solved game with not many distinct patterns on the board. It's like a few steps above tic-tac-toe in how solvable it is.

At least solitaire has some decision points and it can be a minute before you figure out the strategy to solving it. Learning the rules of minesweeper is learning how to beat it every time.

[–] pyre@lemmy.world 12 points 5 days ago* (last edited 5 days ago) (1 children)

by that definition logic games and puzzles overall shouldn't exist. that's dumb.

[–] Donkter@lemmy.world 1 points 5 days ago (1 children)

No, by that logic I don't replay logic games and puzzles more than once if I've figured out that the strategy to beat them is trivial. Saying I either have to like minesweeper or I dislike every logic game is dumb, that seems like pretty straightforward logic. I even go to bat for solitaire, a logic puzzle, in the very post you replied to.

[–] pyre@lemmy.world 1 points 5 days ago* (last edited 5 days ago) (1 children)

solitaire has luck involved. every puzzle that doesn't require any luck is "solved". because that's how they're designed. puzzles usually have one way to solve them and they're specifically designed with one solution in mind. fucking sudoku is "solved". being "solved" is not a bad thing for puzzles it's a requirement for it to be any good. you're using a term that's more relevant to strategy games, like tic tac toe. not a good comparison.

[–] Donkter@lemmy.world 0 points 5 days ago* (last edited 5 days ago)

Idk how you could get that from what I posted. I first of all said I didn't play minesweeper anymore because I tried it for a while and realized I could solve every board in what I felt was a trivial way. Even if solitaire isn't actually a logic puzzle by your definition I still used it as an example of a solved game that is worth replaying.

This is like if I said I don't play that placing blocks into holes anymore because I think the strategy of matching the shape in your hand with the shape of the hole in the box is boring and trivial even if you change the shapes of the blocks every time and you responded with "OH! By that logic you don't like any puzzles ever???"

[–] MediumGray@lemmy.ca 16 points 5 days ago

Ya, I'd almost liken minesweeper as more of a meditation than a game. That being said I do genuinely enjoy it as that; as a flowchart that's simple enough that I should always get it right but complex enough that I do still have to pay attention. It's good for resetting my focus.

[–] fubbernuckin@lemmy.dbzer0.com 5 points 5 days ago

I like setting a 16x16 board with 70 mines and going through a few of them if I'm waiting for something. There's enough that it can be entertaining.

Spend a few rounds on Dragonsweeper. Once you figure it out, it'll be an simple, but you'll have fun for a bit.

[–] cholesterol@lemmy.world 1 points 4 days ago

There are lots of typical patterns, but sometimes you get more interesting stuff. Playing with no guessing helps you discover stuff that at first appears random. There's also a game called Tamesi which takes a different approach and has designed maps that work like puzzles.

[–] testfactor@lemmy.world 4 points 6 days ago

Or they make it where if you have exact flag placement you're good. So you can try putting a flag on each one in turn.

A little annoying when you end with 3-4 50/50 splits, but not too too hard to just brute force the 8-16 combos.

[–] Zoomboingding@lemmy.world 6 points 5 days ago (1 children)

Check out Dragonsweeper. 100% solvable every time once you learn all the rules (by trial and error) https://danielben.itch.io/dragonsweeper

[–] jacksilver@lemmy.world 2 points 4 days ago (1 children)

Is it actually 100% solvable? I definitely thought I ran into spots where I had to randomly guess, but maybe I didn't figure out all the rules (definitely only started to learn the patterns for the monsters).

[–] Zoomboingding@lemmy.world 2 points 3 days ago

I do think it is. There are a lot of little details about where monsters are and what their placement can yell you. I've played probably 10 games with no guesswork, though it is a little random if you can get a full score on a run.

[–] essell@lemmy.world 8 points 5 days ago

Too much like real life

[–] sqw@lemmy.sdf.org 12 points 6 days ago (1 children)

i find it kind of thrilling. you use your brain as much as you can but sometimes you are forced to let your heart decide.

[–] janus2@lemmy.zip 5 points 5 days ago

It is possible to commit no mistakes and still lose. That is not a weakness. That is life.

[–] jacksilver@lemmy.world 19 points 5 days ago (2 children)

If you want a truly challenging minesweeper that is always 100% solvable try Tametsi on steam

One of the best puzzle games I've ever played.

[–] fefellama@lemm.ee 4 points 4 days ago

Thanks for the recommendation!

Another favorite of mine is Hexcells, which is also 100% solvable.

[–] Orisis@lemm.ee 2 points 5 days ago

Looks interesting, thanks

[–] LordWiggle@lemmy.world 17 points 5 days ago (1 children)

It's called Russian roulette

[–] PugJesus@lemmy.world 2 points 5 days ago

Святой ад

[–] lugal@sopuli.xyz 22 points 6 days ago

No, it's stalemate but I see where the confusion comes from

[–] _stranger_@lemmy.world 6 points 5 days ago (1 children)

Don't leave us hanging, which one was it?

[–] lugal@sopuli.xyz 3 points 4 days ago

The right one

[–] YiddishMcSquidish@lemmy.today 4 points 4 days ago

Mark em both as critical blunders.

[–] Nalivai@lemmy.world 7 points 5 days ago (1 children)

It is both a victory and a loss until you click and collapse the waveform

[–] over_clox@lemmy.world 11 points 6 days ago (2 children)

Oof.

Now, hear me out, but what if Minesweeper had a continuously tileable playfield? Like, what if the mine count numbers on the edges of the board actually wrapped around?

You know, like you got a number on the very right edge of the board, but it's also counting the mines on the very left edge of the board, and you can pan scroll the entire playfield around?

Just a random brainfart of a thought for the day..

[–] xigoi@lemmy.sdf.org 5 points 5 days ago (1 children)

That would be toroidal geometry, and it opens up the question of other geometries, such as the Klein bottle.

[–] over_clox@lemmy.world 1 points 5 days ago (1 children)

Toroidal geometry? I'm not sure, but let me know if I'm wrong.

I was thinking more like being able to indefinitely pan around in 2D planar geometry. The top and bottom edges would be equally associated as well.

I'm not quite sure if we're on the same page, but I have to admit, if you put Minesweeper on a torus, I'd give it a try, but only on LSD or something.. 😂

[–] xigoi@lemmy.sdf.org 2 points 5 days ago

If you take a rectangle and identify (glue together) the left and right edge as well as the top and bottom edge, which seems to be what you’re suggesting, you get a torus.

[–] dumblederp@aussie.zone 5 points 5 days ago (1 children)

Maybe, rather than showing a field, it had a cylinder or ball that you could rotate.

[–] over_clox@lemmy.world 3 points 5 days ago (1 children)

Oh wow, that would definitely be an interesting literal twist to the game!

[–] Little8Lost@lemmy.world 2 points 5 days ago

And all the accidental missclicks by rotating it <3 (idea is still fire tho)

[–] Thekingoflorda@lemmy.world 6 points 5 days ago

No you still have ill-vaticano here

[–] dreadbeef@lemmy.dbzer0.com 9 points 6 days ago* (last edited 6 days ago) (2 children)

My only advise is to say the top one likely has the mine, based just on probability of that row only having one mine vs the bottom having three.

[–] Oka@sopuli.xyz 21 points 6 days ago (1 children)

The odds of any 1 tile having the bomb is equal for all tiles.

That being said, the bottom one looks sus

[–] dreadbeef@lemmy.dbzer0.com 6 points 6 days ago (1 children)

I know but that's literally the only thing I can think of other than a coin flip lol

[–] badcommandorfilename@lemmy.world 4 points 6 days ago (1 children)

I wonder if real mine sweepers ever have this exact same conversation?

[–] Oka@sopuli.xyz 2 points 5 days ago

If they did, odds are they aren't around anymore

[–] dream_weasel@sh.itjust.works 1 points 5 days ago* (last edited 5 days ago)

Yeah except there is a row with 4, some rows with 3, and some rows with zero as well. This sounds like the logic you use when you look at the roulette wheel history and say "ah but it's been red 4 times in a row!"

This comes down to nothing but a purely random guess. Just gotta coin flip it.

[–] udc@lemmy.world 2 points 4 days ago

No this is dad