So I think it's actually really important that the games that would be considered objective masterpieces would have to overcome any language barriers and be an experience approachable by anyone. You can learn the mechanics to enjoy the gameplay without words
So:
- Portal
- Journey
- Binding of Isaac
- Shadow of the Colossus
- Metro 2033 (which I have sat on and I believe even if it was entirely in Russian you would still get it )
- DOOM (original you don't need words you shoot)
- Super Mario Bros. 3
- Katamari Damacy
Then there are dialogue option stories that are fantastic stories that I could consider greats but shareable masterpieces is hard to say as they rely on you speaking the language both literally and then gameplay wise:
- Stanley Parable
- Outer Wilds
- Tales From the Borderlands
- To the Moon
- Talos Principle
- Golf Club Wasteland
- Dead Space