this post was submitted on 31 May 2025
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[–] AoxoMoxoA@lemmy.world 73 points 5 days ago (2 children)

A buddy of mine was locked up from 03 - 17. He was asking me, questions like " do you have Playstation 3, what kind of phone do you have?" ...

He said " man I know I missed a lot but people are so rude now. I was talking to my cousin and instead of talking to me he was looking at his phone. That is disrespectful." I said yeah man the world changed a lot. Felt terrible for him trying to integrate back into this bull shit.

He went away for the craziest shift in society I could imagine.

[–] ivanafterall@lemmy.world 16 points 5 days ago (2 children)

I miss 2003. So many bangers from that year. Ignition by R. Kelly. Picture by Kid Rock/Sheryl Crow. P. Diddy's party anthems Shake Ya Tailfeather and Bump, Bump, Bump. You could tune into The Apprentice to learn about business and enjoy Donald Trump's timeless one-liners, or The West Wing to learn about the American presidency, maybe a little Chappelle's Show for some laughs. Apparently it was also the first year we could all go hop on 4chan and Google Adsense for the first time. Anyway, it kinda makes you wonder what all those folks are up to now. I hope they're well.

[–] ZeffSyde@lemmy.world 16 points 5 days ago (1 children)

You just reminded me of why Y2K era nostalgia makes me ill.

I was working part time in a mall and heard all this shit on repeat, and my co-workers were quoting The Chappelle Show because it was ok to be racist if a black guy said it first.

[–] SynopsisTantilize@lemm.ee 11 points 5 days ago (1 children)

You're being downvote because you are correct. The culture in 2000s America was trashy at best. The CIA psyop was in full effect (project mockingbird) and everyone was dancing to the rhythm of the patriotic drum, and being asleep at the wheel.

The cartoons of the mid to late 2000s were pretty good though, it must be said

[–] noxypaws@pawb.social 2 points 5 days ago

I was a roller skating rink DJ when Shake Ya Tailfeather came out. It had the place so hyped up I had security tell me to cut the song off before it finished. People jumping up amd dancing on tables and shit. It was wild. That song was definitely a banger.

[–] ABetterTomorrow@lemm.ee 4 points 5 days ago

Wow that’s saying a lot. I would help them to stay away from those habits. May help you as well.

[–] IndustryStandard@lemmy.world 19 points 5 days ago (1 children)

"I remember 14 years ago when my GPU used to draw almost 400 watts. Crazy right? Anyways, how is GPU power consumption these days?"

[–] Lv_InSaNe_vL@lemmy.world 3 points 4 days ago

"I budgeted about $500 for my GPU, that should be able to get me a high end card right?"

(That's like $750 today, adjusted for inflation, btw)

[–] Opisek@lemmy.world 93 points 6 days ago (7 children)

Fake resolution is what it is.

And you know what it does have one use for me. I do like me my 4K monitors, but some games are simply too much for that. And rendering them at lower resolutions almost NEVER works without completely breaking full screen or something else. DLSS on the other hand pretends to be 4K and everything works again.

[–] zurohki@aussie.zone 57 points 6 days ago

Fake resolution has it's place, the problem is when Nvidia pressures reviewers to put its cards running a fake resolution against other cards running native resolution on benchmark charts.

[–] Rai@lemmy.dbzer0.com 21 points 6 days ago (4 children)

I’ll take fake resolution for other framerates as long as it looks good enough! I play at 1440p though, because I don’t think mid-high level hardware is really there for 4k120+ yet.

[–] thedirtyknapkin@lemmy.world 20 points 6 days ago (1 children)

i just wish it wasn't the general direction the industry had decided to push things.

it's become the expected norm. it's the performance metric games are optimized to hit now, and it's far from prefect.

i was just playing red dead 2 yesterday with dlss and i was legitimately struggling to do some things due to the artifacting. like there are some small missions and challenges that require you to find and shoot specific tiny birds with a bow, but dlss struggles with small things flying across a dynamic background. the birds would literally fade in and out of existence.

same thing with trying to snipe distant heads. the little red fatal zone indicator would ghost like hell and fade in and out.

like, it may be better than needing to drop your resolution, but it still kind of sucks sometimes.

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[–] ZkhqrD5o@lemmy.world 50 points 6 days ago (10 children)

Reminder: Temporal, proprietary upscalers are only made mandatory by devs, that actively refuse to make a properly functioning product.

[–] Zangoose@lemmy.world 41 points 6 days ago (1 children)

Reminder: Most devs actually care about the things they make. This is a management/timeline problem, not a developer one.

[–] ZkhqrD5o@lemmy.world 10 points 6 days ago

Well, I should have clarified by devs, I mean the entire companies, not the individuals. It's a collective problem, not an individual one.

[–] lorty@lemmy.ml 7 points 5 days ago (1 children)

Let's not forget Nvidia created DLSS and Raytracing and directly helped devs integrate them into their games to create demand for their newer cards.

[–] ZkhqrD5o@lemmy.world 4 points 5 days ago

Yeah, they laid out the bait and got them hook, line and sinker.

[–] randomname@sh.itjust.works 5 points 5 days ago (2 children)

Not sure why most games cant/dont do this, but i've seen Minecraft shaders use temporal upscaling exclusively on the clouds, reflections, and shadows. while using fxaa for the rest of the image.

[–] Natanael@infosec.pub 3 points 5 days ago (2 children)

Because you need to dig into the rendering engine to do that, and if you didn't build it yourself you might not be able to do that easily

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[–] Sylvartas@lemmy.dbzer0.com 8 points 6 days ago* (last edited 6 days ago) (2 children)

And/or consumers insisting on playing in 4K because "big number" even though fill rate is a huge issue with modern games and you can barely tell the difference on most setups. Which would not be so bad if they also didn't want ever increasing graphical fidelity and 120+ fps on top of that

[–] ZkhqrD5o@lemmy.world 8 points 6 days ago (1 children)

In my opinion, the fidelity is getting worse than what we had 10 or 20 years ago. Because now we have noise, pop-in, and the temporal smearing because of proprietary TAA and TSA. Example being Payday 3 and this new Justice League or Batman game where you play with the four characters, Which I couldn't bother to remember, Because everything about the game is way worse than the Arkham Knight game, which almost is 10 years old by now.

[–] SCmSTR@lemmy.blahaj.zone 5 points 5 days ago (2 children)

Man. I went back and played some native raster graphics games with no AA.

It was like I took the drunk glasses off. Everything made sense again. The headache went away. I could see. Object permanence in the engine was insane... Because it all just was.

In the late 00s and early 10s we had bad console ports. But before then, things were actually amazing. And after, when TB putting up a stink about options finally got traction, games were reaching a screaming peak and things were finally figuring it out. I really do believe that right now, we're just in that awkward early-phase of a technology (like the latest 90s with the earliest 3D being really awkward) where people are trying new things and, regardless of rhetoric or stubbornness, will eventually have to face the cold, nuanced truth, no matter what:

TAA is dung and should be flung into the sun.

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[–] kadup@lemmy.world 6 points 6 days ago (3 children)

I'll take DLSS over any other AA solution any day.

We no longer use forward renderers, AA either looks like ass or comes with a massive performance cost, and it can't fix noise from foliage, alphas, smoke, etc. DLSS fixes all three issues at once.

[–] ZkhqrD5o@lemmy.world 21 points 6 days ago (5 children)

Well Half-Life Alyx uses forward rendering and has a brilliant MSAA implementation. It is optimised because it needs to be. You cannot have this thing chugging along with 30Hz at full HD. You need 4K or more running at 90Hz or more. So they invested a good amount of time into making sure it functions properly before releasing it.

Also, foliage really doesn't need to be fixed, if it is done properly. Example, 20 year old games like Halo 3 or the Crysis games.

I take issue with modern games because why the hell are they forgetting lessons of the past? Crysis and Halo 3 for example are 20 years old and they have better looking foliage than most modern games because they know what to do to avoid pop-in and noise. Yes, modern games have more foliage, because more VRAM, but older games have better looking foliage, due to the lack of wonky artifacts, in my opinion. And also, the proprietary TAA implementations, or TSR implementations, in my experience, add a ton of input latency, which makes the game feel worse. MSAA, because it uses geometry information to build AA, enhances image quality significantly and gives a better looking and more coherent picture than any other implementation of anti-aliasing, including proprietary TSR. Also, MSAA isn't my religion, I realise that there are some aspects where TAA and TSR can be useful, but problem is, in modern games it gets abused because devs can then say "we'll just do the absolute minimum, make sure the game executes on hardware at HD 30 Hz, and then we'll just let the magic TSR and frame generation handle the rest".

Well, the problem with MSAA is that it needs to have good geometry in the first place if quad overdraw is complete shit because no one bothered to make tessellation or proper LOD models and let just some automatic tool handle everything without any supervision, then yes, it will be horrible. If devs say, "it makes my geometry timing horrible", then we already know that their geometries are utter rubbish.

Also a brilliant example of why I'm bothered by that is Payday 3 because it looks like a late PS3 game and runs like complete trash and has a massive CPU bottleneck, no matter what you do, even if you doctor around with the engine settings themselves.

[–] SCmSTR@lemmy.blahaj.zone 8 points 5 days ago* (last edited 5 days ago) (2 children)

This guy games.

Also, if your game can't look decent without any kind of DLSS or AA, you need to stop and fix that before relying on AA. Personally, I can't stand the blurriness of any kind of AA, including DLSS, and almost always turn it off.

Games are not still images and our brains are super good at motion interpolation between discrete pixels. To me, it always looks sharper and clearer and truer to life (I have very good vision irl, so blur is unwelcome, and TAA is just... Why would you want that outside of being an effect like being drunk or stunned?).

Fuck TAA. 100%, forever.

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[–] lorty@lemmy.ml 6 points 5 days ago (3 children)

Easy to not have artifacting when everything is a big smudge.

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[–] Psythik@lemm.ee 25 points 5 days ago (3 children)

I couldn't even imagine what seeing PC games for the first time in 2025 feels like, after not seeing them since 2011.

Do you think they were blown away? Or maybe disappointed that we still don't have photorealistic graphics yet? I wish I could speak with this person so I could pick their brain.

[–] Noodle07@lemmy.world 30 points 5 days ago (1 children)

Dude we're still playing classic wow and runescape, that guy hasn't missed anything

[–] Psythik@lemm.ee 6 points 5 days ago (4 children)

Fair, but I'm mostly interested in how they feel about modern AAA games, with their path tracing and HDR support and whatnot.

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[–] Blackmist@feddit.uk 15 points 5 days ago

Arkham City, Crysis 2, Skyrim. It really hasn't changed much. They've spent most of their time wanking over higher resolution and nicer reflections.

For comparison there was 14 years between this:

and this:

[–] uniquethrowagay@feddit.org 14 points 5 days ago (1 children)

Honestly, the jump from 2011 to 2025 doesn't seem nearly as steep as say 2000-2011. Sure games look better today but 2011 games still hold up. In 2000, 3d graphics were still new and most titles are considered unplayable now in terms of graphics and controls

[–] Dicska@lemmy.world 3 points 5 days ago (2 children)

And 3D was the "AI" of those times. They had to bring it to EVERYTHING. Micro Machines (a top view toy car racer)? We'll make it 3D, buy a card. Frogger? Yupp, Frogger 3D. They even tried to force 3D on poor Worms in 2003. I still prefer Worms World Party/Armageddon.

[–] WhatsTheHoldup@lemmy.ml 2 points 5 days ago

Frogger 2: Swampy's Revenge was genuinely great though

[–] Jankatarch@lemmy.world 2 points 5 days ago

Don't forget all the 3d movies too.

[–] zipzoopaboop@lemmynsfw.com 5 points 5 days ago

You mean the unholy drink cloaca?

[–] IsThisAnAI@lemmy.world 10 points 6 days ago (1 children)

I'll take dlss, frame gen, and dynamic resolution over dropping a static resolution any day.

[–] Opisek@lemmy.world 6 points 6 days ago

Without a doubt, but the problem is, developers don't care anymore to make their games run at all without DLSS. DLSS should not be the baseline.

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