this post was submitted on 21 Nov 2023
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[–] chemical_cutthroat@lemmy.world 28 points 11 months ago (2 children)

Horizon: Forbidden West, Last Of Us Pt. 2, and Spider-Man 2 incoming.

[–] BudgieMania@kbin.social 8 points 11 months ago

Yeah, I think we are at the point where if it has a PS5 version, it's releasing on PC sooner rather than later

[–] SEND_NOODLES_PLS@lemmy.world 1 points 11 months ago

God of War: Ragnarok as well please

[–] proper@lemmy.world 22 points 11 months ago (1 children)

when your two friends become friends 🥰

[–] ivanafterall@kbin.social 5 points 11 months ago (1 children)

Shit. I guess I should expect to be kicked off Steam any day now, then. Nobody likes the third wheel.

[–] n2burns@lemmy.ca 8 points 11 months ago

Except when the third-wheel is footing the bill ;)

[–] Eggyhead@kbin.social 10 points 11 months ago (3 children)

I've had playstations for multiple console generations, but I just ordered an OLED Deck as my first ever "gaming PC". Forgive the naivety, but could non-supported titles potentially get Dualsense features modded in?

[–] TheWildTangler@lemmy.world 10 points 11 months ago* (last edited 11 months ago) (1 children)

Steam Input will allow you to use a PS controller with any game (even ones that aren't made for a controller!)

However, if you mean adaptive triggers, haptic, etc. Then this page is what you want. It's a list of games with either native or modded support

[–] JokeDeity@lemm.ee 1 points 11 months ago

Huge asterisk on any game, many don't work for me with an original Sony branded DS5, I end up having to use DSX way more than I would like.

[–] maniel@beehaw.org 6 points 11 months ago

Yeah, that's what steam input did, it emulates a controller on the fly, you can even emulate a keyboard and mouse in games that don't support controllers, I have a steam controller and in most fps I configured it to emulate a controller but with mouse look on the right touch pad and gyroscope on a light press on left trigger, unfortunately some games don't support simultaneous mouse and controller use, other games change UI when switching between mouse and controller, which may be annoying

[–] LyD@lemmy.ca 1 points 11 months ago (1 children)

Do you mean features like the haptic triggers?

[–] Eggyhead@kbin.social 2 points 11 months ago (2 children)

Yeah, haptic triggers, high definition rumble, touch pad... things like that.

[–] LyD@lemmy.ca 2 points 11 months ago* (last edited 11 months ago)

Touchpad always works, but the haptic triggers and rumble need you to be wired. They also only work in supported games like Spiderman. I remember needing to go into desktop mode to enable the controller's "speaker" for the rumble.

[–] prole@beehaw.org 0 points 11 months ago

Adaptive triggers begin as a hardware feature. Steam Deck can't emulate that without changing the triggers out completely (if it's possible at all).

I imagine the internal motors for the crazy precise haptic feedback is also hardware level.

[–] axont@hexbear.net 3 points 11 months ago (2 children)

Was it not already working? I've been using a PS5 controller on Steam for a year now and it's been fine.

[–] Daxtron2@lemmy.ml 3 points 11 months ago

It's to filter by games that support the controller

[–] JokeDeity@lemm.ee 1 points 11 months ago

Yes and no, there are MANY games I have been forced to use DSX for because they don't recognize my controller (not that what this update does changes that).

[–] gary_host_laptop@lemmy.ml 2 points 11 months ago (1 children)
[–] prole@beehaw.org 1 points 11 months ago (1 children)

I wish more PlayStation games would allow use of motion controls. I've gotten used to enabling it with Steam Deck to actually make fps games playable for me on controller, then when I switch to ps5 and start tilting the controller for precise aiming and nothing happens...

Steam input, and their customization options for controllers on Steam Deck (or I guess in Steam in general) are incredible, and something I don't see mentioned nearly enough.

[–] gary_host_laptop@lemmy.ml 1 points 11 months ago

I think it wasn't used enough or not creatively enough in the PS3, the only one that comes to mind is Heavenly Sword and its implementation was a bit poor and I'm unsure if it was the Six-Axis fault.

[–] Default_Defect@midwest.social 2 points 11 months ago (1 children)

What's stopping the full feature set from being used wirelessly? Its not very convenient for me to have mine plugged in for playing.

[–] JokeDeity@lemm.ee 1 points 11 months ago (1 children)

Wait what only works when plugged in? I only use mine wireless unless it's charging, am I missing out on something?

[–] Default_Defect@midwest.social 2 points 11 months ago

I forget if its the triggers or the haptics, but one doesn't work unless its plugged it. Otherwise its a normal controller.

[–] Reset_Velvet@lemmy.world 2 points 11 months ago

For more clarity, support in library was already there, it just now displays it more clearly to people and in the store now

[–] Kiosade@lemmy.ca 1 points 11 months ago (1 children)

Too bad my Dualsense started drifting less than 8 months after purchasing… it’s just been sitting in a drawer ever since. I liked it, but I feel it was a waste of money.

[–] GrimChaos@lemm.ee 3 points 11 months ago

If you're using it on steam just increase the dead zone a little bit.