The lead writer for Mass Effect 3... I suppose it's possible he learned from it, but I question whether the person who wrote (or at least had to sign off on and approve) the ending of ME3, which killed the franchise and disappointed most players should be allowed to ever do anything related to writing again...
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This time we'll get FOUR options at the end.
Technically there was a fourth option, you could do nothing and the fleet gets rekt
That's a bit harsh, there could be dozens of other reasons besides the writer why that ending happened. It could have been out of their hands and just a budget issue, for instance. They did a good job with everything before that after all.
The development time on that game was also super rushed, compared to what the game needed. That's why you don't recruit any of the ME2 companions to be in your squad (since they could all die) and why so many decisions from earlier games didn't really pan out if you had a save where the decisions didn't match what Bioware was able to plan for/had time to develop. I absolutely wouldn't be surprised if they barely even got the ending they had finished in time to ship.
So, it's going to be another stupid, never ending series like Assassin's Creed.
How about they just do what made the Mass Effect series great, make a fantastic game? You don't need plans for sequels and other media, just make a great game. If your writer can write in some opportunities for expansion, great, but don't plan the second game until the first is done otherwise the first will suck.
Does that mean not using a publisher? You can either make a great game, or you can use a publisher, we apparently can't have both.
Edit: nope... "In a statement on the studio's founding, NetEase said the company was hoping to build franchises "with depth and possibility that can't be contained in a single game, or even a single medium".
So they want to take one game and break it into many (probably $70+) games and they want to make it on multiple consoles which means it has to be dumbed down for the lowest common denominator.
That's what they all say in the beginning
Hot take but until I see gameplay, I really don't care what the story is.
Great story elevates a great gameplay loop.
But a great story isn't going to help a game that's broken in a thousand places.
So hearing from writers before I even see a game? Don't really care.