Sure, you could have ran RotT in a number of sourceports
Not very good ones. This project is probably one of the more necessary Nightdive port jobs. I hope it's good.
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Sure, you could have ran RotT in a number of sourceports
Not very good ones. This project is probably one of the more necessary Nightdive port jobs. I hope it's good.
I've played it for about two hours, and the only hitch I've noticed is the midi ost can stutter. If you swap it for OPL, it's fine, though.
Rottexpr almost got it right but still had some quirks and issues and they won't be fixed since it's no longer worked on.
I've tried Ludicrous Edition's demo and it's amazing, you can rest easy.
I think ROTT was one of the games included in various retropie builds (the engine, you'd still need the data files for the non-shareware stuff).
I wonder if they'll also include support for the updated version in the future.
Most of what I remember of the game was blowing people up and watching an eyeball go flying by, or the "hand of God" weapon
In addition to existing source ports not being very good, the DOSbox experience wasn't great. Mouse feels a bit sluggish even if you make it super sensitive, getting Gravis music to work is a pain in the ass and super low resolution.
So the remaster, unlike most other remasters in my opinion, is a very welcome modern release.