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Hopefully it won't take five or six years between showing a prototype and production as it was with the Saturn Pro controller.

[-] TwistedPear@lemmy.world 2 points 2 months ago

I don't know if it ever stopped. Seems like every other month there's a port or a homebrew that eventually goes retail.

The Atomiswave arcade ports are great.

Dreamcast Junkyard is the typical forum for all things that are "still thinking"

[-] TwistedPear@lemmy.world 3 points 2 months ago

Short answer, absolutely not.

The Virtex Ultrascale+ FPGA boards are $10,000 AND UP.

If you look up why Mister will not move up to more powerful FPGA chips, this is why.

Would it be cool? Yes. Definitely.

[-] TwistedPear@lemmy.world 1 points 2 months ago

Now imagine that, but on a keyboard. No mouse. That's pc controls for ZT

[-] TwistedPear@lemmy.world 7 points 2 months ago* (last edited 2 months ago)

Extreme G 2 on pc loses the analog steering from N64, which turns out is a big deal. Throwback Entertainment made a port-of-a-port and introduced a speed hack in the launcher menu where you can slow down the game a bit, which helps, but doesn't fix the issue.

In some other cases like Hexen, there were alterations on console that I find generally more appealing, like an ost remaster or lighting effects.

The Genesis game Zero Tolerance and Dreamcast version of Expendable are games I prefer on console simply because of the control schemes on pc.

[-] TwistedPear@lemmy.world 2 points 3 months ago* (last edited 3 months ago)

Yeah, the Doom 64 projects are a bit different in scope, so I figured they deserve separate listings. Anywho:

D64-RE is a decomp that you recompile yourself. There are some minor features like additional cheats, but it's a pretty raw "here is all the code" project that you can mess with yourself.

Doom64 EX + is a fork of the original work by SVKaiser, called Doom 64 EX.

Doom 64 EX is a mish-mash of reverse engineering and source port conversion. Famously, Kaiser now works at NightDive Studios and brought his proprietary KEX engine with him.

EX+ basically rips out Kaiser's KEX engine, while keeping the improvements of the modern commercial release like loads of bug fixes, performance increases, and aims to be faithful to the original game.

In addition, EX+ is able to be played on other platforms besides Windows, and can accept DeHacked64 patches. This allows for tweaks to values throughout the game (monster health, damage, weapons, etc), while bringing in support for a number of existing map packs.

Strangely, EX+ does not have controller support - at all. It is mandatory mouse/keyboard.

[-] TwistedPear@lemmy.world 2 points 3 months ago* (last edited 3 months ago)

The Sonic 1,2 and CD projects are cool since they are decomps of the remastered Android versions with proper widescreen plus modding support on 1 & 2 built in.

The Sonic Mania decomp allows you to choose your renderer (DX11 / DX12, and Vulkan), among bug fixes and mod support. Did you know the official release doesn't let you use more than one controller in Competition Mode? The decomp lets you fix that. Plus mod support, of course. Most of the mods for Mania are cosmetic, but occasionally you get some cool stuff like more abilities or extending movesets to other characters.

Gamebanana.com is a good resource on all counts of classic Sonic modding

[-] TwistedPear@lemmy.world 26 points 7 months ago* (last edited 7 months ago)

Not to pile on, but print ads from the 90's are wild to look at. Sonic 3 launched at $70. You know, games that require a couple of hours to complete casually. Stuff got replayed a LOT.

1000035421

[-] TwistedPear@lemmy.world 6 points 7 months ago

Definitely going to try this.

I have DNS adblocking / tracker blocking set up on an Android TV (spoiler: Amazon is very noisy, even if you don't watch anything on Prime Video), but it doesn't help against native launcher ads.

When the launcher first started showing ads, you could disable certain services, but it would break playback on other apps.

[-] TwistedPear@lemmy.world 3 points 8 months ago

Retro-bit, Retro Fighters, and Krikzz are a few more manufacturers I can think of making controllers with original ports.

In particular, Retro-bit's Saturn Pro pad is...interesting, let's say. I have also used Retro Fighters Striker Dreamcast pads - they're quite nice.

In yonder days, a few companies like ASCII and Hori come up a lot for reliable stuff.

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[-] TwistedPear@lemmy.world 1 points 8 months ago

In this instance, the CPU fans are pulling rather than pushing, and yeah it's because of memory clearance.

Surprisingly, temps of the parts aren't that bad. Under load the CPU tops out at about 70c, and the gpu only goes up to 65c while ray tracing and the whole bit.

Still, if money were no object, I'd like to have the Silverstone Sugo 17 shoebox style case when it becomes available.

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I'm on a quest to finish the game at difficulty 16 (Maximum) without taking a hit. During my first marathon of the journey, I got a new high score.

The run is visible on Twitch / YouTube if one is keen to that sort of thing.

https://piped.video/watch?v=t4k0A5zNf1c

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submitted 1 year ago* (last edited 1 year ago) by TwistedPear@lemmy.world to c/retrogaming@lemmy.world

After silence for a good while, I thought they were done with this project, but apparently not. Additional effects, a lot of optimizations, and the bosses were added back in.

There is so much grunt behind it now, that in the right configuration it uses the combined might of the Genesis, 32X, and Sega CD processing power all together.

Catching anyone up who orignally didn't know about this: Doom 32X Resurrection is an attempt to bring the Sega 32X version of Doom to its full potential. The game now supports a laundry list of features it didn't before: local coop / deathmatch, link cable multiplayer, all the maps, sprites from all angles (they all used to face forward, even rockets), positional sound effects, CD music support, new FM ost by SpoonyBard, improved resolution, improved framerate, additional 6-button configs, and more.

The romhack itself can be found at romhacking.net

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Just like Quake 1, if you already own Quake 2, the enhanced version is available as a free update. Although unlike Quake 1, Quake 2: Enhanced is also available on GOG day 1.

In addition to visual updates, there's a new episode "Call of the Machine", Quake 2 N64, a pass to the enemy AI which changes a few behaviors and attacks, removes machine gun recoil, a new infinite use item that shows the player where to go next, and a number of other qol and accessibility options.

Anecdotally, I find the addition of Q2 N64 very appealing. It's a mish-mash of pared-down maps from vanilla Q2 and the expansions in a strictly linear fashion - no backtracking. Of course, there's also changes to the lighting and a new OST by Aubrey Hodges. Being able to control the game from keyboard / mouse is a godsend. I played the game in emulator with a modern gamepad and it was barely, barely doable, even when I could manually set deadzones and sensitivities and the like. It was awful.

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submitted 1 year ago* (last edited 1 year ago) by TwistedPear@lemmy.world to c/retrogaming@lemmy.world

Patreon supporters of Raptor: Call of the Shadows Remixed now have access to a beta SDL2 port of Demon Star in the Discord server

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Sure, you could have ran RotT in a number of sourceports, DOSBox, or even a virtual machine if you were determined, but the experience of getting it up and running on a modern system hasn't been great.

Nightdive released Ludicrous Edition and it's finally accessible enough to just launch and play. Includes midi and 2013 soundtracks, all the original episodes, plus one new one, and a couple of qol adjustments in the menus.

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submitted 1 year ago* (last edited 1 year ago) by TwistedPear@lemmy.world to c/retrogaming@lemmy.world

I used to have a 32x back in the day, but you know, Sega did what they did, and it didn't really pan out. I thought the mushroom system was cool tech, but lamented how little value it added to the Genesis. I essentially gave it away.

The library was small, and even the top tier A-list games barely even graze competency, let alone "good". Most of them play well enough in emulation (there are exceptions, of course), and even Mister has a core for it now.

Still, I unironically enjoy Cosmic Carnage; Doom on 32x was sadly rushed but the result is hilarious for so many reasons (my favorite is the end of the game dumps you into a fake DOS prompt); and I still remember being legit excited to play Mortal Kombat II on the system, and it got a lot of mileage. So it wasn't all bad.

It may not make a lot of sense to buy it again now for the nostalgia, especially with all the benefits of hindsight I have. Did it anyway.

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Caption: "Your Evil is Nothing Compared to Mine"

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I remember playing Doom 3 on my pc at the time, and it was like 20 fps, maybe. I also remember the marketing on PC parts at the time having stickers like "Runs Doom 3" on them.

When it came out on Xbox, one of my friends marveled at it and how good it looked on console, but was annoyed at all the pc comparisons a second friend and I were making.

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TwistedPear

joined 1 year ago