For the author and everyone else. If they're not throwing away their entire tech stack and workflow for how they build this sort of game and starting from scratch, they're making a huge mistake. At least start with what Obsidian built for Avowed and work from there.
Gaming
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I think they have so much technical debt that if they tried to move away from their current stack, it would be the end of them, almost overnight. They don't have the manpower and know-how to move to Unreal or Unity or otherwise. If they did, they would have done so by now.
I don't see a technical debt problem getting any better by ignoring the problem for longer. No better time to start than when they've got Microsoft's war chest to help aid the transition.
Games have been steadily driving away from story-oriented to action-oriented since they began. I expect ES6 to be some type of Dark Souls clone.
One of my favorite series, Phantasy Star, moved from a turn-based RPG in the 80s to an action RPG since 20 years ago (PSO, PSO2). What if I don't want to play an action game? I don't get what happened to the old style of RPG.
AAA games started getting too expensive and therefore risky to make since the PS3 (if not the PS2 era), and so the big companies started playing it safe by chasing trends rather than try something new and avante-garde (aside from Nintendo of course). Action-RPGs drew a wider audience, and therefore more money, so it would be silly for them to choose the option that makes less money. Capitalism ruins everything.
TES ain't got shit on Dark Souls in terms of story... Or lore, at least.
I've never played, but the videos I've seen look like a button-mashing nightmare. And I think you underestimate the Elder Scrolls lore.
It is the opposite of a button mashing nightmare
Wildly ignorant take.Why even mention DS.
Lol "button mashing" will kill you instantly in Dark Souls