This might be the most hyperbole I've seen in a while. I don't think I've even seen anyone complain about the ux before, it was so inconsequential to my playthrough that I can barely remember it.
I beat the game and still play post game and never really thought of the UI as anything other than "gets the job done and looks kinda sci Fi and neat"
I loved the game more than I thought I would because carrying luggage made traversal somehow fun.
But, I was also very entertained by this rant. It's very specific and detailed and I love it when someone can break down why they dislike some element to a degree.
The game is not for everyone. The UI is basically designed with inventory management as its main focus.
It's not like the UI in Death Stranding is unique, so I find it a bit odd that anyone would be this upset by it and not also most other video games.
Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.