Meanwhile everybody won’t know how to play Cleric outside of Life Domain.
sheds tear in Spiritual Weapon and Spirit Guardians
Meanwhile everybody won’t know how to play Cleric outside of Life Domain.
sheds tear in Spiritual Weapon and Spirit Guardians
...but those spells aren't unique to Life Domain Clerics? Every Cleric gets those spells.
Nah, meant moreso that clerics would be relegated to healbots versus the divine fury they can deliver
Life Domain is pretty good because you can get the healing spells for free then be more flexible.
I figured it'd be the opposite since potions are so much stronger in bg3. The ability to throw potions makes anyone a bit of a healer, multiattack even lets you throw two. Plus, being able to use one as a bonus action let's people take care of themselves a bit better.
It also helps that the default cleric (Shadowheart) isn't life so someone would have to specifically roll one.
You can reroll companions. Shadowheart has been Life since like lvl 6 for me. The change, if you do it later in ger story, also makes sense for her.
Ooooooh I should do that!
I've never player D&D and Shadowheart seemed to really not doing much on the healing side.
Never thought it was linked to a choice/subclass nor to reroll her.
I know what I'll do this evening, thanks!
Ah, I gotcha. I don't think I've played a 5E game where the cleric is a healer. Oddly enough the Paladin is more of a healer since Lay on Hands is "free" (aka not a spell slot).
Probably because, especially at lower levels, it's a "wasted" action and spell slot. Enemy hits for 5 damage, you heal 5 health.
Prayer of healing is the only healing spell worth casting and its out of combat spell
The game gives you so many healing potions, it's hardly worth casting even that. Healing word is actually worth casting though, both in this game and in tabletop. Picking up downed allies at range as a bonus action is very good.
I find my cleric being a heal battery in this game more than 5th edition.
Nothing wrong with that, but a party without a designated healer seems to suffer in this game.
I don’t play DND (always wanted to, though!), but in BG3 those two spells have been complete lifesavers. Especially Spirit Guardians in Act 2.
That's the joke?
Spoilers, except I hear they patched that. 🤪
Honestly I think I relearning cleric wrong. As I drag out the encounters and not resting as often as I would in a dnd adventure or lacking the normal expected encounters a day.
I turn my cleric more from utility class with some rare heal sprinkled in between to someone who except for spiritual weapons, spirit guardians CC only a heal bot.
Lol the excerpt is one line of the article that talks much more in depth about it, but it sums it up quite well if you generalise for the whole dnd. xD
And I agree a lot with the article. I would even go farther: the game teaches players about their class and to interact with the world much more proactively, but it also teaches dm a lot imo, about encounter balance, items and what you can do with your campaign.
So of course, the time Astarion finally wants to bang, Minthara already claimed me and I couldn't get them both at once. 😩
Minthara, though... She was even more upfront and easy than Lae'zel. But holy shit dat ass...
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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