this post was submitted on 06 Aug 2024
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Sales on current-gen consoles must've not been great

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[–] Aielman15@lemmy.world 57 points 4 months ago

The year is 2077.

Pollution and nuclear war destroyed the environment.

The economy is in shambles, big corporations rule over the world and exploit the powerless working class.

Crime has overtaken the country. It doesn't matter who you are: you are either one of them, or on the receiving end.

Breathable air is a subscription service, and price hikes happen every other month to please shareholders.

Game devs are still releasing games for the PS4 and XOne consoles. Nobody has yet understood the purpose of the next gen consoles. Every other day, someone screams "but muh exclusives!" to the sky. But no one answers back. God remains silent.

[–] SzethFriendOfNimi@lemmy.world 16 points 4 months ago (5 children)

Is it finally stable and playable on PC?

[–] MeaanBeaan@lemmy.world 19 points 4 months ago (1 children)

Without checking I'm going to go out on a limb and say no.

[–] umbrella@lemmy.ml 1 points 4 months ago

as is tradition with pc games now

[–] BertramDitore@lemmy.world 6 points 4 months ago (1 children)

I played it on my RTX 3070 shortly after launch, and while there were certainly some stutters here and there and the very occasional crash, for the most part it actually ran fine. I think the poor quality of the PC port has been seriously overblown. Granted I don’t care much about sustaining insanely high frame rates, but the game itself was amazing on its own, and even better having played and enjoyed the first one. Well worth any remaining technical glitches.

[–] acosmichippo@lemmy.world 4 points 4 months ago (1 children)

yeah it worked fine on my 3080 too.

[–] vonxylofon@lemmy.world 1 points 4 months ago

Ok, now someone do a mere mortal take.

[–] yesman@lemmy.world 3 points 4 months ago

It plays much better than it did on launch.

I've got a 1660Ti, and it's not perfect but smooth enough to play med settings on 1080p. The biggest thing holding me back was VRAM, so I'm interested how they address that on the older consoles, with an eye toward better performance for me.

[–] SpaceNoodle@lemmy.world 3 points 4 months ago (1 children)

I played it with no issues on my PC at release, so ... yes?

[–] UndercoverUlrikHD@programming.dev 1 points 4 months ago (2 children)

Sounds like you just didn't notice/remember the problems in that case. There was/is performance issues that will show up regardless of your hardware setup. "Runs fine on my pc" is simply not true, unless your pc runs on magic.

[–] Bimfred@lemmy.world 10 points 4 months ago (2 children)

I mean if you want to invalidate my lived experience, sure. Played on release on a 5600X, RTX3070 and 32GB of RAM, 1080p, almost everything maxed out. Open areas on Koboh saw a drop to mid-40 fps, but other than that, I had one hard crash and no bugs I noticed.

[–] BertramDitore@lemmy.world 8 points 4 months ago

I had the same experience with pretty much the same hardware. I played right after launch and had one or two crashes and a few stutters here and there, but otherwise I found it to be a surprisingly stable game, especially considering the wildly negative press it was getting at the time.

[–] UndercoverUlrikHD@programming.dev -3 points 4 months ago (2 children)

Nothing wrong with not noticing stutters, on the contrary you're probably lucky to not notice that kind of stuff. However when the problems are documented to be hardware independent and shows up on far more powerful hardware than your own, it's not a case of "works fine on my computer".

Something like shader compilation stutter will still cause issues for the top end CPU in 10 years time for old poorly designed UE5 games.

[–] Bimfred@lemmy.world 2 points 4 months ago (1 children)

I suppose I'm somewhat fortunate to have been a poor bastard for most of my life. 25fps with moldy potato settings was just fine, as long as the game didn't crash or deep fry the CPU, so I'm not as sensitive to the occasional drop below 60fps and don't feel slighted when I have to turn some settings down. Though I can understand being incensed when you've poured thousands into a bleeding-edge gaming rig that's supposed to handle anything at 4k, maxed out and a stable 120fps and it's the game itself dragging your experience down.

But the stutters weren't the only problem people reported early on. There were cries of the game being unplayable, on account of endless bugs, visual glitches and repeated hard crashes. Worst I got was the normal mapping on Cal's face getting real weird in certain lighting conditions. That's hardly game-breaking.

I'm somewhat insensitive to it myself but shader compilation stutter is something that is measurable and reproducible so there aren't any room for arguments around it.

Other problems, yeah they may be system dependent although something like animation rubber banding I suspect would be the same across systems, though hard to identify if you aren't experienced.

[–] NewNewAccount@lemmy.world -4 points 4 months ago (1 children)

Not sure why you’re being downvoted. I honestly wish I couldn’t detect stutters.

[–] UndercoverUlrikHD@programming.dev -3 points 4 months ago* (last edited 4 months ago) (1 children)

People don't like being confronted and told they're objectively wrong. It's not a new phenomenon that people report not experiencing problems that we know all systems, regardless of computing power, encounter when playing a given problematic game. And people get defensive when told they just didn't notice it.

[–] SpaceNoodle@lemmy.world 3 points 4 months ago (1 children)

No, it's because you're being a petulant turd when people inform you that you are objectively wrong.

[–] UndercoverUlrikHD@programming.dev -3 points 4 months ago

Some stranger's 5600x doesn't randomly have the hardware to compile shaders at 10x the speed of top of the line CPUs. A game that suffers from shader compilation stutters will do so on all systems. To say it didn't stutter for you means either that:

  1. The game never compiled the shaders
  2. You already had the shaders pre-compiled, which isn't a thing on normals PCs
  3. You never noticed
  4. You're lying

It's impossible to avoid for games that suffer from it.

[–] SpaceNoodle@lemmy.world 2 points 4 months ago* (last edited 4 months ago) (1 children)

All computers run on enchanted runes in graven rocks, so yeah, it runs on magic.

[–] UndercoverUlrikHD@programming.dev -2 points 4 months ago (1 children)

A course in computer architecture would dispel that mystery real quick

[–] SpaceNoodle@lemmy.world 4 points 4 months ago* (last edited 4 months ago) (1 children)

I have a degree in computer engineering and have been designing and implementing embedded systems professionally for decades

It's magic, and I am a wizard.

[–] UndercoverUlrikHD@programming.dev -2 points 4 months ago (1 children)
[–] SpaceNoodle@lemmy.world 2 points 4 months ago

Don't make me ~~hack~~ curse you with a ~~program~~ spell

[–] Codilingus@sh.itjust.works 1 points 4 months ago

I tried about 2 months ago, it was not.

[–] big_slap@lemmy.world 4 points 4 months ago* (last edited 4 months ago) (1 children)

does this mean it will be steam deck verified too?

[–] Phegan@lemmy.world 8 points 4 months ago (1 children)

I heard the PC port was abysmal, so not sure it is even playable on the steam deck, let alone able to be verified.

[–] big_slap@lemmy.world 1 points 4 months ago

it is pretty terrible, I was one of the people who purchased it. I stopped playing because it crashed three times at the same mini boss. but porting backwards gives me some hope for a verified status. time will tell

[–] USSEthernet@startrek.website 4 points 4 months ago (1 children)

Was it ever fixed for PC? Last I heard, it was still a stuttery mess and I just decided to avoid it.

[–] JusticeForPorygon@lemmy.world 2 points 4 months ago

I just played through the story on PC and it ran fine. Only thing I had issues with was the built in controller support conflicting with the Steam Input API.

[–] Leate_Wonceslace@lemmy.dbzer0.com 4 points 4 months ago (1 children)

Last as in "previous" or "final"?

[–] DesolateMood@lemm.ee 13 points 4 months ago (2 children)

"Last gen" pretty universally means previous

[–] Katana314@lemmy.world 2 points 4 months ago (1 children)

But given how hard it is to convince people to move off of that generation, "last" could start to have other meanings.

If you're developing a chill, low-graphics indie game in Unity these days, there is still basically no reason to target the PS5.

[–] Zorque@lemmy.world 0 points 4 months ago (1 children)

Pretty sure their target would be "anyone who wants to buy the game".

[–] Katana314@lemmy.world 2 points 4 months ago (1 children)

The point being, you can target the PS4 for that though.

[–] Zorque@lemmy.world 1 points 4 months ago

You can target lots of things. And most probably do, cause if you limit yourself to one platform your audience diminishes severely.

[–] Leate_Wonceslace@lemmy.dbzer0.com -2 points 4 months ago (1 children)

Darn, I was hoping there wouldn't be any more. 🙁

[–] DesolateMood@lemm.ee 2 points 4 months ago (1 children)

Any more what? If you mean me consoles, they've been out almost 4 years now

[–] Leate_Wonceslace@lemmy.dbzer0.com 0 points 4 months ago (1 children)

I gave up keeping track of console generations over a decade ago; All my stuff is on PC.

[–] DesolateMood@lemm.ee 1 points 4 months ago (1 children)

Then why did you ask in the first place?

[–] Leate_Wonceslace@lemmy.dbzer0.com 1 points 4 months ago* (last edited 4 months ago)

Because I was trying to be funny.

Why are you so invested?

[–] Squizzy@lemmy.world 3 points 4 months ago

I was waiting for a decent price, too expensive.