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I do some modding of Shattered for my own use and my current project is adding rares for each enemy type. I'm curious if anyone has comments or suggestions on that topic.

What I'm thinking about so far:

Sewer Viper - poison on hit, guaranteed drop of starflower seed on first kill

Gnoll Poacher - ranged attacks, drops tier 2-3 ranged weapons

Swarm of Blood Flies - atracks drain life, drops seed of sungrass

Elder Crab - moves at normal speed but attacks twice per round and cripples, drops 3 mystery meat

Unstable Skeleton - explodes similar to a bomb or explosive trap when killed, drops a weapon with +1 tier probability

Guard Captain - chain pull also roots, drops armor with +1 tier probability

Malfunctioning DM-100 - immobile, continuously sparks electricity around itself that paralyzes while still also making ranged lightning attacks, drops scroll of retribution

Bloodletter Bat - attacks inflict bleeding, drops potion of purity

Gnoll Warlock - same as dwarf warlock but retreats after applying debuff, drops wand of corruption

Cave Trapper - attacks inflict poison, blind, and cripple, does not retreat after applying debuff, webs to block escape, drops potion of paralyzing gas

Dwarven Ghoulkeeper - ghouls revive with full health instead of 5 when a ghoulkeeper is nearby, and the ghoulkeeper periodically heals and buffs nearby ghouls, drops unstable brew

Senior Warlock - if alone, summons a pair of ghouls, otherwise uses regular warlock attack that also cripples, drops unstable spell

Siege Golem - attacks knock back, throws bombs, drops shrapnel bomb

Enchantress - attacks inflict blind and vulnerability as well as charm, drops exotic scroll of siren's song

All Seeing Eye - ranged attack pierces walls and barriers, can always see and target the hero within 3 tiles (blind doesn't help), charging up gives the hero mind vision on the eye, drops potion of mind vision

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[-] Vencedor@lemmy.world 1 points 1 week ago

The snake could have a 50-50 of dropping a sunfruit or a starflower. They are both as powerful and you could argue for both of them being the most powerful one And I think the gnoll is just too similar to the gnoll trickster I think the flies are way too powerful and that their reward is way too underwhelming. I think a full potion of health would be better In the skeleton one, what does it mean "drops a weapon with +1 tier probability"? Every single weapon can drop as +1 or even +2. Same question with the similar expressions The DM 100 seems just unkillable, tbh. And its rewards are underwhelming. Bat's rewards are underwhelming too. I'd rather fight a normal bat with a chance of a healing pot than a bleeding bat that drops a purity pot. The warlock specifically drops a corruption wand? It'd be better and more balanced if it dropped a random wand. The spider is... Not well planned. The point of the normal one is that it retreats, so it survives longer. This one seems suicidal. You can just kill it. And a potion of paralysis' just not a good reward either. The ghouls are.. op and not op at the same time. If there are a lot around you just die. Else, they aren't a problem. Again, underwhelming rewards. The warlock seems underwhelming in rewards and attacks, you can just approach it. I think the golem's cool Enchantress is fitting, and all seeing eye is just op and, again, its drops are very underwhelming

this post was submitted on 07 Sep 2024
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