this post was submitted on 10 Sep 2023
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Starfield

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For anyone who hasn't yet checked out the Nexus since the game's release, an inventory UI replacement mod has already been out for some days. It gives you a way more compact and useful inventory interface with clickable columns that you can sort by, and most importantly the value per mass column. The most important item stat in Bethesda games.

Another thing you can do is add temporary columns of many different stats to compare your items. It also shows that quantity of an item you already have while shoping. And probably other things.

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[–] WarmSoda@lemm.ee 45 points 1 year ago (5 children)

Pretty sad that they worked on this game for years, and a core part of the game was fixed in days.

[–] Potatos_are_not_friends@lemmy.world 37 points 1 year ago (6 children)

First time?

Oblivion, Skyrim, Fallouts... all of them had extremely basic UI inventories that were fixed by modders.

I'm starting to think they do it on purpose because they work close with modders already.

[–] themeatbridge@lemmy.world 11 points 1 year ago

I was going to say, has Bethesda ever made a good inventory management interface? It feels like they produce a minimally viable product because they know they can crowdsource a variety of options from modders.

[–] Aganim@lemmy.world 5 points 1 year ago

Don't forget Morrowind. Being able to resize the UI to suit your needs was pretty handy, but in the end inventory management also was very basic. You could filter items on Weapons, Apparel, Magic and Misc, but that was it. Good luck finding that specific potion in your endless ocean of flasks and bottles after a good Alchemy session. 😁

[–] BloodSlut@lemmy.world 4 points 1 year ago

Oblivion actually had a functioning UI, at least in relation to the others, it just had the UI elements at a size that you could see them from a mile away.

[–] dylanTheDeveloper@lemmy.world 3 points 1 year ago (1 children)

Todd Howard has an alien brain so he thinks differently when it comes to UI design

[–] Jakeroxs@sh.itjust.works 4 points 1 year ago (1 children)

I don't think Todd is designing the UI lol

[–] CertifiedBlackGuy@lemmy.world 7 points 1 year ago

Todd is too busy making it so we can climb that mountain over there to care about UI

[–] WarmSoda@lemm.ee 3 points 1 year ago

Hence the need for new dev leadership.

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[–] originalfrozenbanana@lemm.ee 30 points 1 year ago (21 children)

Standard Bethesda

Design the whole game so that it’s equally bad on all platforms then rely on modders to make it functional on PC

[–] Silverseren@kbin.social 4 points 1 year ago* (last edited 1 year ago)

And by standard, you mean bad outright. Bethesda doesn't get away with QOL improvements that every other major game company figured out years ago.

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[–] GreyCat@lemmy.world 10 points 1 year ago (1 children)

The mod came out on the 5th, I wasn't expecting anyone to make a similar mod THIS fast.
I went on to the Nexus to try to find a mod that wouldn't at least improve the inventory UI a bit, specifically one that adds value per mass stat. I couldn't believe my eyes when I saw someone had made SkyUI/FallUI type of mod already. The mod author is fucking insane for being able to make the mod that fast.

[–] Potatos_are_not_friends@lemmy.world 3 points 1 year ago (1 children)

Seriously! Either Bethesda gives modders a sneak peak, or the UI code for Fallout & Starfield are pretty similar since they're on the Creation engine.

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[–] Neato@kbin.social 8 points 1 year ago

I don't remember how long it took but I had SkyUI on my first playthrough at launch of Skyrim.

[–] Jax@sh.itjust.works 4 points 1 year ago

There's a reason why people said things like "are you ready for the new modding platform from Bethesda!?".

It's actually very similar to Reddit and their mods, well former mods anyway. Profiting off of free labor.

[–] stevedidWHAT@lemmy.world 23 points 1 year ago (2 children)

This mod is so fucking nice to have. There’s a couple minor uninpacting bugs but it’s a huge improvement imo.

I’d love if the dev ended up making something similar for the ship builder. I wanna see manufacturer, mass etc on one screen.

Why they fuck did they think it was a good idea not to let out the stats you actually need to know for your ship considering the complexity of building a ship. Why would we want to have to hover over wax item and go back and forth a billion times? Is this where they get their game time calculations from?

[–] GreyCat@lemmy.world 7 points 1 year ago* (last edited 1 year ago) (1 children)

I’d love if the dev ended up making something similar for the ship builder. I wanna see manufacturer, mass etc on one screen.

Yeah same, its UI was one the big reasons I noped out of the ship builder at first haha

[–] stevedidWHAT@lemmy.world 8 points 1 year ago (1 children)

It’s a pain at first fs. Yesterday was my first day fucking with it and spent a few hours fuckin around.

One shortcut I kinda pieces together was that same prices = same stats but the main thing is being able to see thrust, mass, and manufacture all of which are of course behind a mouse hover lol

I do have to say this feature in general is pretty cool. Love the ability to “figurine” my ship together. Space engineers has a similar mechanic for all vehicles but you gotta do it “Lego” style and do it literally brick by brick which can be unnecessarily tedious.

[–] GreyCat@lemmy.world 4 points 1 year ago (1 children)

Thanks for the info.
Personally one thing that really annoyed me in my first galnce at the ship builder was not being able to rotate pieces by 90°, I'm not sure how much of an actual gripe it actually is but there was a cargo hold that I had space to add on the back of my ship but couldn't because it wouldn't it's a side-piece and wouldn't snap to the back. Maybe there's an equivalent back-piece, idk, but still.

[–] stevedidWHAT@lemmy.world 4 points 1 year ago (1 children)

Oh yeah that part is also whack as fuck haha. They do sometimes have different variants of a part that are for each facing combo (side+facing)

Another weird decision. You gotta wonder if they put some of these goofy ass features in on purpose so they can “fix” them later for cool kid points and to relieve themselves of some launch day pressure haha

[–] GreyCat@lemmy.world 1 points 1 year ago* (last edited 1 year ago) (2 children)

I think the first DLC might add space stations that you can build, a player was able to take a space station into his fleet thanks to a bug, and there were some other supporting evidence for it. If it really is that, it might mean ship builder improvements if we are lucky.

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[–] Amaltheamannen@lemmy.ml 2 points 1 year ago (1 children)

Can't see the stats and can't see for example what workbenches ship parts contain.... this is making me real tempted to learn modding.

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[–] Quentinp@lemmy.ca 13 points 1 year ago (3 children)

Some silly UI oversights i've found:

  • absolutely no way to tell what magazines you have and the effects
  • with the powers - I can't tell which one I have equipped or if I have enough mana or whatever it's called to use it
[–] flucksy_bango@lemmy.world 5 points 1 year ago (2 children)

Your "mana bar" is the blue line over (under?) your HP bar.

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[–] Qualanqui@lemmy.nz 4 points 1 year ago (1 children)

My biggest UI gripe has to be the lack of a Contraband menu, instead you have to search through all your gear looking for a tiny yellow or red tag.

[–] Quentinp@lemmy.ca 2 points 1 year ago (1 children)

Yeah i just don't bother picking it up (at least after the first time). The money isn't really worth it when you could just loot spacesuits or guns etc.

[–] Qualanqui@lemmy.nz 2 points 1 year ago

Which is hard to do when quick looting because you can't see the tag, the whole contraband system is such a pain.

[–] uplusion23@lemm.ee 2 points 1 year ago

Yeah, I would like to see an overall list of buffs from magazines for sure, but good news is you don't have to keep them in your inventory to apply!

[–] BallShapedMan@lemmy.world 13 points 1 year ago (1 children)

This mod made a significant difference in how much I enjoy the game. I spend far less time in menus thinking what to drop or keep when I'm encumbered.

Being able to sort by columns. Being able to see the value of something based on its weight.

Being able to quickly scan for food, meds, xp boosts.

Being able to see how much weight in each category.

This mod is easily a required install.

[–] JJROKCZ@lemmy.world 12 points 1 year ago (1 children)

If you only do one mod this is the one, the native inventory screens are fucking atrocious

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[–] lastjunkieonearth@lemdro.id 6 points 1 year ago (3 children)

will this mod stop steam achievements?

[–] Unaware7013@kbin.social 14 points 1 year ago

If it does, add in SFSE and the Baka achievement enabler, both are on Nexus as well.

[–] slippery_salmons@lemmy.today 7 points 1 year ago

It does not disable achievements.

[–] JJROKCZ@lemmy.world 2 points 1 year ago

I don’t think so but I’m running the mod that enables achievement earning no matter what so…

[–] DarkThoughts@kbin.social 5 points 1 year ago

Best feature imo are the DPS & Value / Mass columns.

[–] XTornado@lemmy.ml 4 points 1 year ago (3 children)

Does it work with a Gamepad?

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[–] Spaceinv8er@sh.itjust.works 4 points 1 year ago (8 children)

Wish Microsoft was cool about making mods compatible on GamePass.

[–] rivingtondown@lemmy.world 5 points 1 year ago (4 children)

You can install mods for the Game Pass version, the exe is different so the script extender doesn't work but StarUI doesn't use the script extender. I have 4 or 5 mods installed via Vortex right now for Starfield Game Pass version.

I would try to walk you through how to set it up but it was so seamless and basic I don't even remember. Just install Vortex and point it to your Starfield/Content directory... on whatever drive you told Game Pass to install the game on.

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