this post was submitted on 31 Oct 2024
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RimWorldPorn

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RimWorld colonies can look awesome, awful, impressive, dull, overwhelming, lame, stunning, boring, intriguing, uninteresting, legendary, whatever. If you have a render of a RimWorld colony, feel free to post it on Rimworld gallery! If you are in doubt about posting, please read below. Please note: screenshots are not hi-res & will be removed

Having trouble posting? To post a render please go directly to rimworld.gallery and read the rules and instructions there. Uploading on your federated server may fail due to file size limits

Rules

PLEASE ONLY POST RENDERS Watch the HOW-TO VIDEO or read the instructions

All colonies are welcome here. If you are playing it and like it, so will we.

1. High resolution renders only No screenshots, please use PR (Steam / GitHub) to make renders. Here's tips for the settings. You may upload regular/additional images in the comments

2. Post the entire map or as much as possible of the surrounding terrain. If surrounded by mountain and/or ice, modest cropping is allowed. Please keep the render square.

3. Use descriptive titles Think colony/seed name, colonist count, biome, background info etc.. So not: 'I was told to post this here'. 'The others are probably better.' Or without any additional info: 'My current colony' 'My last colony'

4. Repost? After significant expansion Reposting from /r/RimWorldPorn is allowed without restrictions A new post of your expanded colony is welcome. To prevent spamming the feed, not too often. If you've posted elsewhere or want to: It is ·YOUR· colony, so if you want to (re)post it anywhere else, don't let anyone stop you!

5. Ships must be landed Complete ships may be posted only when landed on a non icy tile. Instruction video

6. No plagiarism If you share someone else's render, give the original builder credit.

7. Self promotion RimWorld related self promotion is allowed, like for Twitch, YouTube etc; in the comments of a render relevant to your work, posted by you, once per colony. Wiki link · · · ·

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[–] miguel-perez524@rimworld.gallery 13 points 3 weeks ago

After studying and analyzing available layouts of Roman forts, I’ve attempted to recreate one as accurately as possible in Rimworld. My main inspirations were the layouts of the forts at Housesteads and Saalburg. I’ve also tried to replicate life inside the fort with training routines and guards. It’s amazing how much information is available about these communities, making it relatively easy to implement in Rimworld, especially since most of the buildings in Roman fort layouts were single-story structures. The only feature I invented for this playthrough is the training grounds, which weren’t typically part of the actual fort. The rest of the buildings, however, were commonly found in most Roman forts, such as:

Principia (Headquarters Building): This was the administrative heart of the fort, where commanders conducted their duties. It included offices, a shrine for the standards (flags and symbols of the unit), and often a secure room for valuables and payroll.

Praetorium (Commander's Residence): The praetorium was the residence of the fort’s commanding officer and his family. It was larger and more luxurious than other quarters, often including private baths and gardens.

Barracks (Contubernium): These were the soldiers' living quarters, typically organized in blocks. Each block housed multiple squads (usually eight soldiers), with separate rooms for sleeping and storage.

Granaries (Horreum): Essential for food storage, the granaries were well-ventilated to keep grain dry and protected from pests. They were built above ground level to prevent moisture and rot.

Workshops: These areas were for craftsmen, blacksmiths, and other skilled laborers who maintained equipment, weapons, and armor.

Hospital (Valetudinarium): Larger forts often included a dedicated hospital to treat injured soldiers, with rooms for patients, a pharmacy, and spaces for medical treatments.

Walls and Gates: High walls with defensive towers and four gates (oriented in the cardinal directions) surrounded the fort. The gates served as both entry points and defensive positions.

The fort is supplied by external farms, lumberyards, cities, and hunters to be as self-sufficient as possible, similar to how forts were in the Roman frontiers. The legionaries are recruited from the strongest or most capable slaves and prisoners we encounter, with a few willingly joining the ranks.

My next project will be a medieval monastery. Its self-contained and self-sufficient nature, along with the wealth of information available, makes it an ideal objective for my next recreation.

[–] miseducator@lemmy.world 7 points 3 weeks ago
[–] Bradley_@rimworld.gallery 6 points 3 weeks ago

Wow, what a build, especially since it is a historical recreation. I only wish we had defensive walls for people to walk on top.

[–] shadowedcross@sh.itjust.works 5 points 3 weeks ago

This looks awesome.

[–] Discandied@rimworld.gallery 4 points 3 weeks ago (1 children)

This is very cool. I always like historically inspired rimworld bases. I will be interested to see your monastery too once that's complete.

If you want the white dots to disappear when you take a render I would recommend using the Simple Camera Settings mod instead of Camera +. It's apparently better for performance, too.

https://steamcommunity.com/sharedfiles/filedetails/?id=3232415388

Thanks, i will use that.