AnOceanAppears

joined 1 year ago

Cult of the Lamb's latest content release is bringing 2-player local coop

[–] AnOceanAppears@lemmy.blahaj.zone 6 points 5 months ago (1 children)

Yay, thank you! ❤️ I have a severe lack of cute dresses in my life ☺️

[–] AnOceanAppears@lemmy.blahaj.zone 5 points 5 months ago (3 children)

Well, you look fantastic. Can I ask where the dress is from?

[–] AnOceanAppears@lemmy.blahaj.zone 21 points 5 months ago (5 children)

Oh my gosh, sooo cute!! :3

[–] AnOceanAppears@lemmy.blahaj.zone 5 points 6 months ago (1 children)

I love your poetry so much ❤️ Sending you teary-eyed hugs 🤗

I think bumblebee has a "find a friend" app to make those platonic connections.

[–] AnOceanAppears@lemmy.blahaj.zone 4 points 11 months ago (2 children)

including a new feature called Vault for engineering teams to store and share authentication "secrets" securely

oh my god

[–] AnOceanAppears@lemmy.blahaj.zone 8 points 1 year ago (1 children)

Apple doesn't provide this feature because it would be used for pirating movies. BUT, you can buy a device that sits in between your TV and your AppleTV to do just that. It's called HDMI Capture.

[–] AnOceanAppears@lemmy.blahaj.zone 38 points 1 year ago (2 children)

That is a shit manager reaction.

I get that this is a bug, but it kinda sucks that people feel it's all right to act this way. Software is hard and unless you're using a language with zero-overhead iteration you're probably writing your drivers in C and iterating with a for-loop like our ancestors did. Off by one errors are stupidly common and everyone is human.

I mean, fuck mega corporations. This is still cringeworthy.

That being said, it's going to be fun to see quality differences in these operating systems in a few years because, as far as I know, Apple would rather force Swift into the systems-level language space than adopt a memory-safe language today.

Meanwhile Microsoft, Google, and Amazon, etc are all investing heavily in Rust by integrating it into their platforms.

That's pretty cool. I'd be curious to know how the node editor was architected.

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