KurtDunniehue

joined 1 year ago
 

When asked for comment, Hasbro Executives report that while they do gamble, what they're doing is a normal part of their job.

"Listen, everyone in our industry and economy deals with growth, and the risks of growth. We need to make investments to attempt to grow or our stock prices will fall as investors chasing profits will put their money elsewhere. So when we spend billions of dollars in 2020 and 2021 to attempt to grow our brand, we do so with the sobering knowledge that this isn't a sure thing, but calculated risks need to be made."

"But we manage those risks sufficiently, because we have other peoples' jobs as collateral. I mean, just imagine how we could possibly make these financial risks if we had to shoulder the responsibility for underperformance ourselves!"

Unprompted by questions, the executives continued. "And don't you dare try to put this in a negative light. This is just how our civilization conducts its artistic output. What, do you want people to make fun things just for the joy of it? You sound like a stuttering gap-toothed simpleton. You need to grow up kid!" The Executives took this moment to pull out two Cigarettes, lighting them simultaneously before taking a series of quick drags. "WAKE UP!" They added before going eerily quiet to stare into the middle distance.

At time of printing, Hasbro Executives have entered into negotiations with eldritch powers to obliterate all cultural knowledge of Dave Arneson to improve their next Financial Quarter's figures by half of a percentage. They are additionally hoping to leverage other cultural history of the hobby for tax breaks, stating "You know, like how streaming services destroy art. Can we do that?"

[–] KurtDunniehue@ttrpg.network 9 points 1 year ago* (last edited 1 year ago) (2 children)

The secret is to not work from what you'd like to do, but to work backwards from what your players want to do.

Seriously, throw out all the prep you have that isn't landing, and just ask your players what kinds of things they want to do. Then, make stories inspired by the actions or accomplishments they want to undertake.

... This does require that your players have some idea of what they want to do, though. If you have checked out or uninvested players, there's essentially nothing you can do I'm afraid.

So now I will soapbox to the players reading this: Your job is to be invested in the game. If you don't put energy into being invested, you're not fulfilling your side of the arrangement at the table.

[–] KurtDunniehue@ttrpg.network 1 points 1 year ago

They shouldn't have included the 2nd picture then. It's the lightest of all of them.

[–] KurtDunniehue@ttrpg.network 20 points 1 year ago

A tale that is perpetually dark in tone becomes tiresome very quickly. It needs to feature the occasional ray of light for contrast and to create a sense of hope. Monsters and other terrors must be offset with creatures that are kind and lovable, giving the characters even more reasons to stand against the darkness. Here are a couple of ways to add glimmers of light to a tragic tale:

  • In a land as dreary as Barovia, take the time to describe the occasional scene of beauty, such as a pretty flower growing atop a grave.
  • Make sure that the heroes have contact with NPCs who are honest, friendly, and helpful, such as the Martikovs in Vallaki or the Krezkovs in Krezk.

-Curse of Strahd, Introduction. Marks of Horror. 2016.

[–] KurtDunniehue@ttrpg.network 24 points 1 year ago

But there are people who identify as left-wing who will support China and Russia while downplaying their authoritarianism.

That's not something being invented as a boogeyman. Anyone can go to lemmygrad.ml right now to see it in action.

[–] KurtDunniehue@ttrpg.network 1 points 1 year ago

Most of that is being fixed by dilating the amount of damage output that players can output in 5e in a variety of changes in OneD&D.

My playtests have had really gripping & close fights, even with people optimizing their hearts out.

[–] KurtDunniehue@ttrpg.network 10 points 1 year ago* (last edited 1 year ago)

I've seen Sealioning used quite a bit in a particular Lemmy instance that would self describe themselves as Pro-Russia & Pro-China, as a way of shutting down discourse between people who disagree with them. There are people who disagree with a particular narrative, and they're discounted immediately for wanting to know how someone would arrive at a pro-Russian & pro-China position.

Also they'll just "whatabout!" and change the subject whenever unassailable critiques of these regimes come up. As if its is only possible to hold outrage in a single direction at a time.

I'll have you know I'm capable of disliking EVERYONE mentioned in a given conversation.

[–] KurtDunniehue@ttrpg.network 8 points 1 year ago

Yeah and as smart as anyone is, they aren't right all the time. As much as you can agree with his messaging, it's important to critically assess everything said, regardless of who is saying it.

[–] KurtDunniehue@ttrpg.network 8 points 1 year ago* (last edited 1 year ago)

Modern capitalism as we know it began forming in the Renaissance, particularly in colonial European powers who were getting to the Colonization of the rest of the world game earlier than their peers. This notably includes Portugal and the Netherlands, followed swiftly by most everyone else.

There were promissory notes that were carried by travelers prior to this, in the form of Crusaders traveling from Europe to Jerusalem, in the relatively brief period of time that it was conquered. But this did not interact with market economies as we'd know it, and is directly analogous to traveler cheques, meant to make you less of an appealing robbery target on the road.

No, these kinds of shenanigans were concocted rather recently, and are not reflective of baseline normal human behavior. It's mostly a system that was created by accident, with conventions that were forming being purposeful altered during creation by the people with money, for their own benefit.

[–] KurtDunniehue@ttrpg.network 1 points 1 year ago (2 children)

Thanks! They look quite slick and have a lot going on. Particularly the void dragons you sent my way.

Each would be more or less perfect for a single-monster encounter, as they are dense with fairly novel mechanics.

Many people think that the WotC statblocks are a bit too boring, but I consider them a good entry point for new GMs. This is clearly a nice way to up your game.

Cheers!

[–] KurtDunniehue@ttrpg.network 3 points 1 year ago (5 children)

Can someone give a good example if what makes these books good? I'd love to see a single great example of the level of quality that these books bring.

[–] KurtDunniehue@ttrpg.network 3 points 1 year ago (3 children)

The NSFW posts.

IDK if they're exactly merited in these spaces outside of a protest context. I'm also not sure they were really needed in that context either but ce'st la vie!

[–] KurtDunniehue@ttrpg.network 3 points 1 year ago (2 children)

For the people who have a lot of hours on this game, how well does it play for co-op?

My spouse and I actually dated doing Star Wars the Old Republic co-op, where we could play two different characters going through bespoke personal quest lines while being able to help each other out on their journies.

How easily could we get that experience with this game?

 

If you are reading this post as someone who just made their account and cannot log in, I am making this post for you.

I had created my account, but I could not log in. Progress would continue without error message or timeout, which appears to be the case for anyone who has created an account but not verified their email yet.

However, I had not received the email to verify my signup mailbox. It appears that this can take a long time to be received, over 2 hours in my case.

So if you are attempting to sign up and log in, you may need to wait a while for an email to come in from admin@ttrpg.network

I hope this helps, cheers!

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