Mounticat

joined 2 years ago
[–] Mounticat@kbin.social 2 points 2 years ago

This looks great! They even figured out Intel GPU and per-process GPU support.

[–] Mounticat@kbin.social 6 points 2 years ago

My man, you're straight up fighting it up there with one of the largest websites on the internet with vastly more resources and you're delivering. You deserve the praise and encouragement.

[–] Mounticat@kbin.social 3 points 2 years ago

Thanks! Makes sense. I saw "shaders" and linked it to the GPU.

[–] Mounticat@kbin.social 2 points 2 years ago

Interesting! I think I'll keep it on and just deal with the fact that it runs on CPU and takes a while, then. I was just wondering if it running on CPU was a mistake or something wrong on my part.

 

Hey all, I have a RTX 3060 and a Ryzen 5600G and I'm on Ubuntu 22.04. Since Steam has shader pre-processing on Linux I thought I'd ask on a Linux gaming community about this. I noticed that when Steam processes Vulkan shaders, it uses the CPU (my CPU heats up a lot and the process manager shows CPU being used while GPU is not used at all). Is there a way to make Steam use the GPU to process Vulkan shaders instead, or am I wrong and Vulkan shaders have to be processed on CPU? I'd presume that things like shaders would process faster on a GPU (it takes a long time for them to process on the CPU). Anyone know anything about this?

[–] Mounticat@kbin.social 1 points 2 years ago (2 children)

I really appreciate that Valve seems to be ethical about the way they're going about this, at least so far. I haven't heard any bad news nor does it raise any "extend embrace extinguish" alarms. Rare for a company these days...

[–] Mounticat@kbin.social 1 points 2 years ago* (last edited 2 years ago)

From the documentation, it appears that the country codes are for localization presumbly of the names of the genders.

Edit: Ah, others already said this (didn't refresh and kbin doesn't update this automatically). Refer to above.