N1NJ4W4RR10R_

joined 1 year ago
[–] N1NJ4W4RR10R_@aussie.zone 2 points 1 year ago

The main thing missing is a good built in UI system and an editor.

Although the project creator was saying this is being worked on as a priority.

[–] N1NJ4W4RR10R_@aussie.zone 6 points 1 year ago* (last edited 1 year ago) (1 children)

Not certain what is up with yours, but mine has been increased to $17 from $15 AU.

*Ah, the Family plan.

$18 > $32. An absurd increase especially given the single plan was just $2.

[–] N1NJ4W4RR10R_@aussie.zone 1 points 1 year ago (1 children)

ThatGuyGlen is a recent favourite. Great videos on the development of various popular Indie games.

[–] N1NJ4W4RR10R_@aussie.zone 3 points 1 year ago

This blog post made during the Unity debacle is a good place to start for any curious regarding Stride.

For anyone that just wants a post, I'll give some details regarding the engine. Would just like to note that I myself have not used the engine just yet so I don't have any hands on experience.

Stride was initially developed by Silicon Studies. It was first known as Paradox, was renamed to Xenko it seems in 2015 and then renamed again to Stride in 2020. The engine went fully open source under the MIT license in 2018, alongside Silicon Studies stopping their own support. Wiki page source.

Stride is nearly completely made in C# - their Github page lists it at 90.4% C# - and as mentioned above is completely free and open source. They became a member of the .NET foundation in 2021. The editor currently only supports Windows while the runtime Windows, Linux, macOS, Android and iOS. I believe some of the community members are planning a rewrite for the editor to enable stuff like Linux support.

The engine is still being actively worked on by community members, with version 4.2 slated to drop in November implementing .NET 8 support. But it should be noted that the Stride community is no-where near as large as something like Godot, so the pace for larger features is considerably slower.

For anyone that would like to see discussions regarding Stride, the two best sites for Stride are their Github discussions page and their discord (link on their website).

Stuff made with stride can be found on their Made with Stride section. There isn't much YouTube content on Stride outside of their own tutorials, however there was a Ludum Dare Game Jam Devlog posted recently which does give some details on using Stride to develop a game.

If you'd like to contribute to the engine, they have an OpenCollective page for donations. You can also get paid for assisting on the listed projects here, although I'm unfamiliar with how that actually works (more details can be seen on that here). They have said they have had some issues finding people able to assist with these projects, so if they are something that interests you I'm sure they'd appreciate the help.

Popping it down the bottom as it isn't really relevant, but for anyone curious on the named changes. I've heard the Xenko rename was due to the similarity to other companies (like Paradox Interactive), while the Stride rename was due to Silicon Studios not completely giving up the Xenko name (which was blocking them from joining the .NET foundation at the time).

[–] N1NJ4W4RR10R_@aussie.zone 8 points 1 year ago

The dev seems pretty happy with the engine so far, their main gripe has been with the asset importer being a bit clunky it seems.

If that keeps up this port should be good for Godot as well given the visual scope for this game.

 

The first 2 updates can also be seen below.

Godot Port Update #1

Godot Port Update #2

[–] N1NJ4W4RR10R_@aussie.zone 3 points 1 year ago (1 children)

2 old features I liked from the reddit version. Probably going to be quite low priority versus some other things, but they're the missing things I'm noticing most.

  1. The little "next / previous comment" arrows. Worked very well for skipping comment chains when you're already a bit into them.

  2. The little "+#" count next to the total comments to show how many new comments have popped up in a post. Combined with the unread comment dot it made keeping track of new comments on a thread I liked nice.

[–] N1NJ4W4RR10R_@aussie.zone 3 points 1 year ago

Only thing I've pirated was a show with no reasonable means to access it legitimately in my region. Hell, I couldn't even access it via VPN because the services it was on didn't accept my card due to region.

Normally of the mind that if it isn't worth my money it isn't worth my time, but in this case I just wasn't allowed to pay them for it. Hardly my fault when they've gone that far out of their way to block me buying it.

[–] N1NJ4W4RR10R_@aussie.zone 4 points 1 year ago

Another issue is also the diversity of responses and some kind of confirmation responses are good via up votes.

[–] N1NJ4W4RR10R_@aussie.zone 14 points 1 year ago* (last edited 1 year ago) (1 children)

Will wait to see how it plays out. Seems that the Exynos 2400 is expected to be less crap then the past few gens of Exynos processors, so so long as it's not going to crater battery life or performance vs the Snapdragon models I'm not fussed.

[–] N1NJ4W4RR10R_@aussie.zone 17 points 1 year ago (2 children)

The sheer amount of pro-communist/pro-china comments is insane here

It's been increasingly noticeable for me. That and the Linux die-hards (can see why the "how to tell someone's a Linux fan" meme exist now)

I'm in the same boat with communities as well. Very little for stuff like Destiny or Game Dev, and even when those communities exist they're typically a lot lower in quality.

Only reason I haven't gone back to reddit as my main site is because the mobile app is actually as bad as people say. But I've been visiting reddit communities via web browser a lot more frequently over the past fortnight.

[–] N1NJ4W4RR10R_@aussie.zone 2 points 1 year ago (3 children)

Bit baffling they're doing this type of thing given they used to make stuff like the PSP and PS Vita.

You'd think a PS Vita 2 would be the play.

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