[-] NuraShiny@hexbear.net 2 points 5 days ago

So the same party in gonna be in charge, but now with some extra flavor in the form of a coalition partner. Let's watch and see which gaggle of ghouls they can find! Gotta pick a good one so you can do the policies your donors want while being able to blame it on your coalition partner.

[-] NuraShiny@hexbear.net 1 points 5 days ago

This stretches the definition of tragic beyond mortal limits.

[-] NuraShiny@hexbear.net 3 points 5 days ago

I hope all generative AI will cease to exist. How deep can the money pit go?!

[-] NuraShiny@hexbear.net 17 points 5 days ago* (last edited 5 days ago)

"Study finds that cramming 49 people into a 10ft cube saves space! Hydraulic press manufacturers experience record growth!"

[-] NuraShiny@hexbear.net 34 points 5 days ago

"The system fucking sucks, so we have to perpetuate it."

[-] NuraShiny@hexbear.net 3 points 5 days ago

Prolly sooner then that, yea

[-] NuraShiny@hexbear.net 4 points 2 weeks ago

Gotta recruit the beautiful boaters into the navy.

[-] NuraShiny@hexbear.net 27 points 2 weeks ago

It's fucking rich to put the muslim only on the R side. All of this is rich, but that one just jumps out to me the most

[-] NuraShiny@hexbear.net 11 points 3 weeks ago

It's fine, I am into it ;)

[-] NuraShiny@hexbear.net 6 points 3 weeks ago

Well, let's hope he died

[-] NuraShiny@hexbear.net 4 points 3 weeks ago

I like that apparently we did this before we knew how it worked.

[-] NuraShiny@hexbear.net 1 points 3 weeks ago

But what if sustainable capitalism?!??!!?

8
Lancer tips (hexbear.net)

Heya, the group I am part of will start Lancer in the coming weeks and I was wondering if anyone has build tips because I am trapped in choice paralysis.

Here is the cliffs notes: We will play using lancer rules and mechs, but not in the full setting. The main difference is that we all want aliens in the game, so we will have aliens. This will not mechanically matter, it's just flavor/preference.

The only rules change we agreed on is that license level 0 will allow you to choose any mech, but won't give you any of the license stuff for those mechs.

I know that one player is making a melee striker using a Zhang and the other is wanting to make an agile scout/hacking character. They also both said they would like me to be a leader-type character, which I have no problem with.

What I do have a problem with is deciding what kinda mech and skills I want though! The system has a real way of presenting about 5 times as many enticing options as I can pick! So far I am leaning towards a high pilot (for the evasion, because it seems very good to get hit less) fire support mech role, but that still leaves me picking one of, like, 7 good options for a mech. Either that or go for CQB and area denial...or the drone mech...see I can't even decide in this post >_>

So yea, can anyone share some insights into what worked well for them in the game?

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NuraShiny

joined 3 years ago