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Got caught (lemmy.dbzer0.com)
[-] SnokenKeekaGuard@lemmy.dbzer0.com 3 points 1 day ago* (last edited 7 hours ago)

Do you sleep in the kitchen by any chance?

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Delicious (lemmy.dbzer0.com)
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And they are not updated every few months? Which is the entire point...

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The phenomenon of video games being released in an unfinished state and then elying on updates over time is a unique aspect of gaming culture. Something other forms of art and media like film, music, or literature would never really rely upon.

In these more traditional forms, the expectation is that once a work is released, it is a finished product, with little room for major changes post-release. You would never expect a director to release a movie, only to say, "we'll fix the CGI in a few months," or a musician to drop an album with the promise of better mixing later.

1. Interactive Complexity

Video games are inherently interactive, meaning that they have to account for a wide variety of player inputs, actions, and decisions. Unlike movies or albums, which follow a linear path from start to finish, games tend to be designed as complex systems with a multitude of possible outcomes, mechanics, and technical interactions. So finding bugs is a task relayed to the audience instead. Game developers use the player base as a form of mass testing, fixing issues after the game is in the hands of millions. This concept is almost unheard of in other media. Imagine a musician saying, "I'll release my album and let my listeners help me figure out which tracks need reworking." In gaming, however, this kind of iterative process has been normalized

2. Live Service Model

Many modern video games, especially in the AAA space, operate under a live service model, meaning that they are designed to evolve over time with regular updates, new content, and gameplay improvements. This model has fundamentally changed player expectations, as many gamers are accustomed to games receiving long-term support. In contrast, a movie or book is generally regarded as a finished product upon release, with no expectation that it will be materially altered afterward. This is part of being an interactive software I suppose and an option that comes from having a history of

3. Economic and Time Pressures

Game development is a labor-intensive, time-consuming process, often requiring years of work by large teams. Due to intense competition, marketing hype, and financial pressures from investors or publishers, many developers feel compelled to release games before they are fully polished. This is the excuse I hear most often and I have to say .... so are movies.

Now that's quality showerthinking

Lemmy is VERY small. Most users who post often can make a difference to the whole site. Similarly several posts made in a short timeframe are noticeable to many active users, especially on the bigger communities.

Turns out only Australians get austism, who woulda thunk

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Nature is beautiful (lemmy.dbzer0.com)

So the twin peaks were boobs all along?

!aneurysmposting@sopuli.xyz ??

Just googled that. Well .... thats a story

Erectile dysfunction?

I'm guessing the same goes for bees. Those stings are bad.

I wanna know Gators and or crocodiles vs lions.

Well if they're taking it off, they'd best take it all off! I'm not coming in for a second session.

Social beings like approval of peers.

Like another commenter said, survival instinct.

Also its a nod to our identity, we derive a sense of self worth from those around us. Approval from people who believe what you do makes you feel like youre a part of smth bigger than yourself (look at religion, nationalism etc).

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Hungry? (lemmy.dbzer0.com)
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Ballaholic I'm guessing (lemmy.dbzer0.com)
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Southern Gothic is a uniquely beautiful genre.

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Ray Bradbury on the butterfly effect.... Yes please

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The Gift of the Magi By O. Henry (americanenglish.state.gov)

Even if you think you haven't read this, you probably have. Or heard the story. An absolute classic.

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SnokenKeekaGuard

joined 1 year ago
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