The end of Red Dead Redemption. Spoilers for a game that's over a decade old, but John's death was a brutal cruelty that stayed with me for a long, long time.
WytchStar
And here I am handing out candy to the neighborhood kids while they walk around with huge smiles and laughter.
This whole fucking thing is fucked.
We've discovered the breaking point of paradise. Hope the next sentient species is a little less selfish.
She just means she doesn't give a shit if people think she's biased or corrupt.
I thought it said antique and didn't question that, either.
They see what they want to see.
For me it wasn't the fire that kept drawing comparisons to Divinity. It was the writing. The opening is beat for beat Divinity tropes and it was off-putting. It took hours more gameplay and character development for that edge to wear down, though it has probably permanently shaded my first playthrough. Perhaps that opening was one of the first things written, and thus the most akin to its predecessor.
Once the game settles in, things feel less Divinity and more Faerun. The fire metaphor is apt though. Things do creep in from time to time to remind you who built this adventure. It's like a signature. I don't always like it, seeing the hand in this case is more jarring because of how sensitive I am towards the setting and gameplay. But the craft is so thoughtful otherwise, it's broken through those barriers for me.
Hey so like, new games come out like every day, dude, so...
History seems to agree. Seventy-five percent of films from the silent era have been lost forever. Television shares a similar fate.
When a new medium is created, it seems we don't put much thought into preservation.
I bought an Ember mug because I thought it was silly. I ended up really liking the temperature control. I don't rush my coffee/tea. Now every sip is as hot as the first one.
The new Ember costs, I think, half again as much as the first iteration. It's a cute gimmick but I certainly wouldn't pay what they're charging now.
Shaders are lighter.
It's interesting how some things have changed over the years when it comes to chat rooms. And how other things haven't. When I first started in The Palace the internet was new, and chat rooms were for shut-ins, agoraphobes, and nerds. We basically lived on the internet. So it made sense to some to treat the room as a place you entered and left.
Now you can sit on a discord server on mobile and have a life, pop in the middle of a conversation somewhere and then leave it. And some servers still suggest you greet a room like you live there.
It's like, when I was a kid, having internet access to all human knowledge, anywhere, would have been a divine gift. Now we all have computers in our pockets and some people still argue about basic facts that can be resolved instantly. We treat technology very strangely.