[-] bombasticSlacks@cdda.social 2 points 1 year ago

Mods become out of date very quickly which means the hard part of most old mods is manually editing them to work, not installing.

[-] bombasticSlacks@cdda.social 5 points 1 year ago

I hadn't even considered the layer of caching buildings and tracking them together, just the fundamentals of having temperature propagate from sources without being a huge resource hog. Stuff like what you've suggest would help but we'd need a bunch of different solutions I think to make it performative.

Also as always with open source there needs to be a will to do it.

[-] bombasticSlacks@cdda.social 4 points 1 year ago

Yeah there has been thoughts on making this better but it's a lot of work to solve in an efficient way.

[-] bombasticSlacks@cdda.social 4 points 1 year ago

Ready to rub some aloe on it.

[-] bombasticSlacks@cdda.social 4 points 1 year ago

Unfortunately those old school labs are kinda legacy content on their way out. They are hard coded in C++ instead of using our modern map making systems so a lot of their content isn't super cohesive.

There are a few more modern facilities that may provide more joy / excitement though 😁

[-] bombasticSlacks@cdda.social 3 points 1 year ago

If it still works the same as it did a while back, you need to have certain skill levels to notice it on Cranberry. Otherwise you need to keep progressing the Hub standard quests.

[-] bombasticSlacks@cdda.social 1 points 1 year ago

Working on more EOC stuff, big things to come for it to give people examples.

Really excited about all the mapgen stuff recently!

[-] bombasticSlacks@cdda.social 0 points 1 year ago

God bless what's left of the USA 🫡

1

Hello everyone this is the first post for discussion of Cataclysm: Dark Days Ahead. Hopefully people will enjoy this space : )

bombasticSlacks

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