eerongal

joined 2 years ago
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[–] eerongal@ttrpg.network 4 points 1 week ago (2 children)

since youve mostly gotten your answers on the basic questions, i will add some other information here for you as FYI. If you're wondering, you can use regular old acrylic hobby paints for miniatures. It's going to take some extra work and a lot of mixing to get it the right consistency and will be a learning curve there.

If you're wondering if it's worth the money to spend on mini paints, that's going to be entirely up to your preference. Mini paints can be quite pricey vs regular old craft store paints. I would maybe suggest dabbling with regular paints and getting some thinner medium and see if mixing them works out well for you. If you find it too annoying/frustrating/not worth your time then get mini paints. Mini paints can basically be used right out of the bottle.

[–] eerongal@ttrpg.network 1 points 2 weeks ago (1 children)

i've never played it; How does the system work? is it a traditional d20-like system or something else?

[–] eerongal@ttrpg.network 2 points 2 months ago

Yeah, looks like it got all jacked up when I posted it from my app. Gonna fix it

[–] eerongal@ttrpg.network 11 points 2 months ago (1 children)

Yeah, we have a set day and time, and will only reconsider if 2+ people are missing

[–] eerongal@ttrpg.network 2 points 2 months ago (1 children)

So my immediate thought given this context would be to make the new strain/miracle drug/whatever be something that combats the existing evil virus as a counteragent. So it would provide some amount of resistance/immunity to it, but i like the idea of a (probably unknown) drawback. Something like cordyceps maybe that slowly takes over and/or controls the person like you mentioned.

This could easily be told to the players through the NPC you mentioned who has control of the new strain/drug; he can slowly become more erratic/out of control, and his actions can start to get more suspect (along with any potential physical signs).

So basic idea for a campaign would be:

  • Players run into NPC that has new miracle drug that provides resistance/immunity to super evil virus
  • NPC is being hunted by the AI because of it
  • Players try to protect and help NPC get to somewhere safe to begin process of creating/manufacturing/growing new drug at scale (current supply must be protected because it's so low, so player's can't have any, but they know the NPC has tried it on himself)
  • Over their time with the NPC, his motivation and actions begin to turn more sinister as the effects of the drug set in
  • Player's need to eventually make a choice as to if the current situation with the virus or the new threat from the miracle drug is the lesser evil.
[–] eerongal@ttrpg.network 2 points 2 months ago (3 children)

What, exactly are you trying to replicate from the show? The miraculous super drug the powers-that-be despise? The plot premise of running from the authorities with a secret? The main character himself? All of it? Something else? Depending on what aspects you like, you can do different things for your game (fyi I know little about EP specifically, but translating plot into games can be universal).

[–] eerongal@ttrpg.network 11 points 3 months ago (2 children)

Presumably, someone attempting to mug you would probably be a bandit (+3 to hit, +1 to damage), not another commoner

[–] eerongal@ttrpg.network 17 points 3 months ago (4 children)

Looks like it expired last month so they had a 1 month grace period

[–] eerongal@ttrpg.network 5 points 3 months ago

i second the comment that you need to consider why you want to do this. You generally need a pretty good reason to split your codebase into multiple languages.

As far as actually doing it, you have a ton of different options, some of which have been mentioned here. Some i can think of off the top of my head:

  • create a library (dll or so file or the like)
  • set up a web server and use communication protocols (either web socket or rest API or the like)
  • use a 3rd party communication/messaging framework like MQ or kafka or something
  • create your own method of communication. Something like reading and writing to a file on disk, or a database and acting on the information plopped in

basically every approach is going to require you to come up with some sort of API that the two work together through, though, an API in the generic sense is basically a shared contract two disconnected pieces of code use to communicate.

[–] eerongal@ttrpg.network 2 points 4 months ago* (last edited 4 months ago)

same. Ive played it for about ~10 hours on the steam deck so far, and i have my FPS counter turned on at all times; never seen it dip below 40, and i dont think ive touched any settings. On an original steam deck, not an OLED, though

[–] eerongal@ttrpg.network 6 points 4 months ago (1 children)

windows can still play castle of the winds? i play it all the time. In fact, i just booted it up again a moment ago to make sure it didnt break recently or something. I dont remember ever having any issues playing it, and ive played it off and on for decades. In fact, googling real quick, it looks like my abandonware even has a "easy installer" for it.

[–] eerongal@ttrpg.network 28 points 4 months ago

If a user is banned on their home instance, that ban is federated out to all instances. If a user is banned on a remote instance, they're just banned locally on that instance, and their account remains active for all other instances.

They're likely some remote users who have interacted enough with your instance to be federated over, and then banned on their home instance.

 
 

Thought this might be appreciated here. Looks like a whole host of books, I have no idea how these particular editions are as I haven't played em

 

cross-posted from: https://ttrpg.network/post/7655321

All premieres at 9am PDT:

  • Monday, July 1st - Spells Tuesday
  • July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
  • Monday, July 8th - Monk
  • Tuesday, July 9th - Sorcerer
  • Wednesday, July 10th - Cleric Thursday
  • July 11th - Bard Friday
  • July 12th - New Dragon Designs
 

cross-posted from: https://ttrpg.network/post/7479802

2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

 

2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

 
 
 
 

just came across this comic book article about daggerheart at gen con. I find it interesting that daggerheart is moving away from d20s.

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