eerongal

joined 2 years ago
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[–] eerongal@ttrpg.network 8 points 2 days ago (1 children)

Yeah, we have a set day and time, and will only reconsider if 2+ people are missing

[–] eerongal@ttrpg.network 2 points 1 week ago (1 children)

So my immediate thought given this context would be to make the new strain/miracle drug/whatever be something that combats the existing evil virus as a counteragent. So it would provide some amount of resistance/immunity to it, but i like the idea of a (probably unknown) drawback. Something like cordyceps maybe that slowly takes over and/or controls the person like you mentioned.

This could easily be told to the players through the NPC you mentioned who has control of the new strain/drug; he can slowly become more erratic/out of control, and his actions can start to get more suspect (along with any potential physical signs).

So basic idea for a campaign would be:

  • Players run into NPC that has new miracle drug that provides resistance/immunity to super evil virus
  • NPC is being hunted by the AI because of it
  • Players try to protect and help NPC get to somewhere safe to begin process of creating/manufacturing/growing new drug at scale (current supply must be protected because it's so low, so player's can't have any, but they know the NPC has tried it on himself)
  • Over their time with the NPC, his motivation and actions begin to turn more sinister as the effects of the drug set in
  • Player's need to eventually make a choice as to if the current situation with the virus or the new threat from the miracle drug is the lesser evil.
[–] eerongal@ttrpg.network 2 points 1 week ago (3 children)

What, exactly are you trying to replicate from the show? The miraculous super drug the powers-that-be despise? The plot premise of running from the authorities with a secret? The main character himself? All of it? Something else? Depending on what aspects you like, you can do different things for your game (fyi I know little about EP specifically, but translating plot into games can be universal).

[–] eerongal@ttrpg.network 11 points 3 weeks ago (2 children)

Presumably, someone attempting to mug you would probably be a bandit (+3 to hit, +1 to damage), not another commoner

[–] eerongal@ttrpg.network 17 points 3 weeks ago (4 children)

Looks like it expired last month so they had a 1 month grace period

[–] eerongal@ttrpg.network 5 points 1 month ago

i second the comment that you need to consider why you want to do this. You generally need a pretty good reason to split your codebase into multiple languages.

As far as actually doing it, you have a ton of different options, some of which have been mentioned here. Some i can think of off the top of my head:

  • create a library (dll or so file or the like)
  • set up a web server and use communication protocols (either web socket or rest API or the like)
  • use a 3rd party communication/messaging framework like MQ or kafka or something
  • create your own method of communication. Something like reading and writing to a file on disk, or a database and acting on the information plopped in

basically every approach is going to require you to come up with some sort of API that the two work together through, though, an API in the generic sense is basically a shared contract two disconnected pieces of code use to communicate.

[–] eerongal@ttrpg.network 2 points 1 month ago* (last edited 1 month ago)

same. Ive played it for about ~10 hours on the steam deck so far, and i have my FPS counter turned on at all times; never seen it dip below 40, and i dont think ive touched any settings. On an original steam deck, not an OLED, though

[–] eerongal@ttrpg.network 6 points 1 month ago (1 children)

windows can still play castle of the winds? i play it all the time. In fact, i just booted it up again a moment ago to make sure it didnt break recently or something. I dont remember ever having any issues playing it, and ive played it off and on for decades. In fact, googling real quick, it looks like my abandonware even has a "easy installer" for it.

[–] eerongal@ttrpg.network 28 points 1 month ago

If a user is banned on their home instance, that ban is federated out to all instances. If a user is banned on a remote instance, they're just banned locally on that instance, and their account remains active for all other instances.

They're likely some remote users who have interacted enough with your instance to be federated over, and then banned on their home instance.

 
[–] eerongal@ttrpg.network 129 points 2 months ago (4 children)

They were ripping off both their users and anyone using affiliate links (including the content creators who promoted them)

During checkout, when you clicked the "find coupon" button in honey (which it prompted you to do on screen during checkout), it would strip out any affiliate link and add their own. So if you clicked on a product from a review, they would strip out the referral link from the YouTube video or website that sent you and indicate they sent you instead and get the commission.

In addition, they were working with online retailers and basically extorting them. They said that if retailers paid them a fee, they got to pick the discount code that was used during checkout. So if there was a 20% coupon and a 5% coupon, stores could pay them to ignore the 20%.

This, in turn, was basically faking out their users, thinking they were giving them the "best deal" like they claimed to.

[–] eerongal@ttrpg.network 7 points 3 months ago (2 children)

Monster tokens are probably one of my "unsung heroes" of gaming when it comes to travel; I know people (myself included) probably always go to with minis, but if i'm going to a convention, traveling for the holidays, etc. tossing a whole pile of tokens into a bag make for great addition. No particular brand, just whatever i've picked up over the years.

 

cross-posted from: https://ttrpg.network/post/7655321

All premieres at 9am PDT:

  • Monday, July 1st - Spells Tuesday
  • July 2nd - Crafting Sneak Peek (this is a short video; no premiere)
  • Monday, July 8th - Monk
  • Tuesday, July 9th - Sorcerer
  • Wednesday, July 10th - Cleric Thursday
  • July 11th - Bard Friday
  • July 12th - New Dragon Designs
 

cross-posted from: https://ttrpg.network/post/7479802

2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

 

2024 Player's Handbook Reveals (all premieres at 9am PDT)

Monday, June 24th - The Rogue Tuesday, June 25th - The Warlock Wednesday, June 26th - The Druid Thursday, June 27th - The Wizard Friday, June 28th - The Ranger

 
 
 
 

just came across this comic book article about daggerheart at gen con. I find it interesting that daggerheart is moving away from d20s.

 

RPGmemes becomes the first community on TTRPG.network to hit 5k subscribers! That's a pretty amazing milestone! Thanks everyone who either jumped ship from reddit or joined from the lemmyverse!

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