No, they didn't advance by adopting capitalism market principles. They advanced by adopting state capitalism, which is actually defined by lack of a market. They had a planned economy instead, and they advanced faster than the US because markets are inefficient. China has a planned economy with markets, but highly regulated and non based on competition like a traditional capitalist style market.
exocrinous
I wish Tesla had just invented induction stoves instead of going for his holy grail. I don't think induction is a good way to move power over large distances, but it's a great way to cook dinner.
No it's not. Russian and Chinese state capitalism turned two preindustrial countries into global superpowers in a matter of decades, and lifted unprecedented numbers of people out of poverty. And they weren't even communist! Communism has been tried in places like Catalonia and economically, it succeeded. Militarily, not so much, but only because all the capitalists turned against them. Capitalism is the bottom of the barrel when it comes to lifting people out of poverty.
Why?
I'm not doubting you, I'm just a big curious nerd
Just send the electricity to a neighbouring state. Sure, it'll be really inefficient to pass it through that massive length of cable, but that's fine, we don't care about that. If the interstate power infrastructure doesn't have enough capacity then first priority should be to upgrade it.
Assassin's Creed 1 and 2. I've also heard good things about Morrowind but haven't played it.
Tyranny doesn't stick the landing. They ran out of time and couldn't write a good second half of the story
But it's a video game. You can just reload a save until you get it right and get the XP for completing the quest. If you don't save the goblin, you won't be as powerful at the end of the game. It's ludonarrative dissonance.
Nah that game boofs it so bad.
Five words: you can't kill the baby.
Designers don't have to program in every evil thing to make an evil path. They just have to program in one evil path that's fun. Making games fun is their job. If playing an evil character isn't fun, they failed. If they can't find it in themselves to write an evil main character, they shouldn't be including the option.
I loved the first half of Tyranny. You get to play as a bad guy. You're encouraged to be clever, calculating, to make important decisions that will affect the rest of the game. There's mysteries about, and power to be had, and though you have superficial allegiances, your actual boss is an enigmatic figure who wants you to vie for power. Your mentors warn you that others will try to control you, and that you should always be looking out for number one.
Unfortunately, halfway through there's a moment where you don't get to do that. A moment where the obvious decision to make in order to gain power, is blocked off. Where you cannot make the smart play. Where you have to act not in your own interest, not with cunning, nor deception, nor brute force, though any of those options were easily possible. The game simply doesn't give you those choices. Your only option is to do what a guy you allied with at the start of the game says. No double cross, no clever lie, no action and rationalisation of the thing you want, the thing that will give you power. You simply give up power that is nearly in the palm of your hands because a guy who thinks he's your boss but isn't, says so.
And now I hate that game.
I'm sure other people in this thread have done a great job talking about the mainstream stuff, so I'm gonna get weird.
Nonbinary identities aren't all combinations of male and female gender traits. There are also nonbinary genders. They're called xenogenders. And nonbinary identities can be any combination of male, and/or female, and/or any number of xenogenders. Xenogenders have traits that you may not typically believe are gendered, or that take the stuff you know in unexpected directions. But what are you expecting from a gender that isn't like anything you know? It's gonna seem weird.
Xenogenders are common among otherkin and alterhumans. Otherkin are people who don't identify as human. They may identify as a real animal, or a mythical or fictional creature, which may be sapient or nonsapient, though nearly all otherkin are themselves sapient. Alterhuman is a broader category that also includes people who only identify partially as human or nonhuman. Perhaps someone who remembers a past life as a wolf, for example.
Sometimes a brain contains more than one person. The brain contains a mechanism for creating a person, an identity, a consciousness, and usually it uses that mechanism once. Sometimes it's used more than once. It's called plurality. Plurality can be the result of traumatic mental disorder, but it can also be healthy.