laenurd
"Retard" who bought Nvidia here.
I know it's 4chan banter and generally agree with anons points, but here goes:
- ROCM wasn't a thing when I bought. You need(ed) NVidia for machine learning and other GPGPU stuff
- I have yet to hear from anyone with an 8GB card who maxes out that memory on current-gen games at 1080p
- apart from frame generation, you DO get DLSS 3 features on 3000 series cards
WineD3D translates to OpenGL. Assuming you're using Linux, it's as easy as running your programs in wine without DXVK.
Don't expect stellar performance though.
KDE Connect for the win.
While not community-developed per se, the RISC-V processor architecture is completely open, in contrast to all other architectures which are widely deployed, such as x86, AMD64 or ARM.
Out of interest - which tool(s) did you use to generate this outline?
The linked repo is the "offline mode", if you want to run the models locally.
See the bottom of this page for an example.
What an idiotic sentiment
I'm not sure whether this is the proper way to do this, but I would use a BoneAttachment node and make the object child of that and freeze it / turn it static.
Aua Autorep-eratur
(Autore-paratur)
Unreal has 3D features that no other (public) engine has, e.g. Lumen (relatively cheap global illumination) and Nanite (dynamic LOD system) and is miles ahead of unity in this area.
The easiest way would probably be to just bundle your python scripts, including a proper environment, and running them via this: https://docs.godotengine.org/en/stable/classes/class_os.html#class-os-method-execute
There ist also godot-python, but doesn't seem to be working with Godot 4 yet.
If you want to get more involved, you could also use c++ as an intermediate and combine Cython and GDExtenstion, but I have no experience with that.