leftenddev

joined 1 year ago
[–] leftenddev@slrpnk.net 1 points 2 weeks ago (1 children)

I think Tailscale also has the option to open certain tailscale IPs to public so if you have some service you'd like to share, you can use the same process but anyone could access it (maybe a small self hosted site)

 
[–] leftenddev@slrpnk.net 3 points 2 weeks ago

Hobby websites, microelectronics, amateur radio, guitar, and guitar pedals

[–] leftenddev@slrpnk.net 11 points 1 month ago

Springloaded carbon fiber blade for v2

 
 
[–] leftenddev@slrpnk.net 16 points 1 month ago

Power word: Infinite Recursion

[–] leftenddev@slrpnk.net 5 points 6 months ago (1 children)

Exactly. That's the whole point of view of the video; for hobbyists and their personal projects, it is likely overkill.

[–] leftenddev@slrpnk.net 7 points 6 months ago

Lol that thumbnail is from my post

[–] leftenddev@slrpnk.net 3 points 6 months ago

I sure hope so friend! All the best of luck in the meantime!

[–] leftenddev@slrpnk.net 5 points 6 months ago (2 children)

Wow that's messed up. I guess the only recourse then would be to ask someone or some local business if you could setup the server there for a fee, but at that point just use a cloud service provider and it's the same experience for about the same cost.

[–] leftenddev@slrpnk.net 25 points 6 months ago (5 children)

Your ISP bans self hosting? I've never heard of that before.

 

For most personal projects, hosting on the cloud may be overkill, but tempting with its supposed ease of use and benefits of scale. Self-hosting is often overlooked as a solution with the benefit of simplicity and cost.

Interesting discussion and demonstration of self hosting the kinds of apps most personal projects will end being.

 
[–] leftenddev@slrpnk.net 5 points 1 year ago (1 children)

I'm in your area

[–] leftenddev@slrpnk.net 24 points 1 year ago (3 children)

"Eric is too stupid to not bring us all down"

 
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submitted 1 year ago* (last edited 1 year ago) by leftenddev@slrpnk.net to c/godot@programming.dev
 

I was working recently on making a fairly simple model in Blender that used a shader for a particular. The core magic of the shader was the Brick Texture node. I tried experimenting with different solutions personally in Godot to recreate it since the export to the engine from Blender looked awful. Unfortunately, I've hit the limits of my limited shader skills. Does anyone know how they would go about recreating the Blender node in shader lang?

 
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