"Certain aspects of Concord were exceptional," Hulst continued, "but others did not land with enough players, and as a result we took the game offline. We have spent considerable time these past few months exploring all our options [and] after much thought, we have determined the best path forward is to permanently sunset the game and close the studio."
But why? Did they actually think it was going to cost more money to keep the servers running than it would bring in? What's the opposite of the sunk cost fallacy?
I was keeping in mind that they put that much money in, surely all that money has made something playable that would make some money, whereas throwing it all away makes nothing at all, right?