[-] spite@kbin.social 1 points 11 months ago

In cell arc only gohan achieves ssj2 and it’s while fighting perfect cell after he kills android 16.
In hyperbolic time chamber gohan and goku perfect the ssj form so it doesn’t use as much energy or not more than base form.

Trunks “discovers” buff ssj1 form that is stronger but slower

[-] spite@kbin.social 96 points 1 year ago

Jesus Christ. What fucking bond? My fiancée is Ukrainian. They fucking hate Russians. Not just now but always. They tried fucking with Ukraine for forever, even before there was Ukraine as it is now.

This is just weeb shit but for slavic nations

[-] spite@kbin.social 5 points 1 year ago

Im not sure how him not being able to play the game(s) he want because his pc can’t handle it translates to “pc is serviceable, wait a few years”

[-] spite@kbin.social 2 points 1 year ago

Tbh it’s worse than fallout. In fallout you didn’t have loading screens every 15 minutes. Going from planet to planet is just a loading screen after loading screen and some additional meaningless steps like “get out of spaceship”. It’s a Bethesda game but with worse exploration mechanics. But now we know what fallout/tes in space from bethesda is gonna be like.

Otherwise it’s decent. Mind you I haven’t gotten far but story is kind of interesting, side stories(the larger ones) as well. I think they did a good job with lore. Can’t say anything against shooty combat, don’t know about melee.

I just wish there was less garbage to pick up. In a game where you can gather materials for crafting and projects etc, where you are in a room with 20 object you can take but just 2 of them are not trash it’s tiresome

[-] spite@kbin.social 5 points 1 year ago

I heart radio is a podcast platform, not music one

[-] spite@kbin.social -3 points 1 year ago

I don’t and I did. What’s your point? I’m not gonna watch some YouTuber I’m not interested in just to find out if he is butthurt about other things than

[-] spite@kbin.social 10 points 1 year ago

See ya at your 4th marriage aita post

[-] spite@kbin.social 4 points 1 year ago

Im a programmer. Someone is definitely going to do this with my code

[-] spite@kbin.social 6 points 1 year ago

Elden Ring is apparently good. And the dark souls games as a whole. Almost no story

[-] spite@kbin.social 4 points 1 year ago

I do not want to recreate 40 years of best practices, I want to understand them and try to implement them. That’s why I’m asking for some reading, educational material. It’s not that I’m averse to using an engine, it’s just not something I set out to do

11

For some time I've been trying to create some rudimentary hack'n'slash game. I didn't want to use ready game engine because I consider it more of an exercise in programming a game than an honest attempt at creating one if that makes sense. So I started with SFML.
Along the way I've recognized the need for loading settings from files(Json library), logging, map editor(ImGUI) etc and it's posing a questions to me for which I struggle to find answers to.

For example let's consider map editor. Currently loading/saving the map to file is done by TileMap class itself but I don't know if it should be. If the map is not as big as render window, should it itself be responsible for centering it or class/function using it should do it? What about scrolling map bigger than render window?

Another example is I have Entity class (player, monster can be entity) which can have Graphics, Physics component etc and it is responsible for rendering itself. But I don't know if it's the right approach. I would like to have logic separate from drawing but Entity essentially merges the two with some extra steps

Add to that is that I would like to painlessly inject debug enabled logging into different parts of this code and I'm afraid I will end up with spaghetti monster for code

What this long windup is leading to is a question. How do I write render independent, reusable game architecture? Where can I read more about this so I can make better decision about what I'm creating.

Now that I've read all of this before submitting it seems to me like what I'm really asking is "how do I make a game engine?". And this was not supposed to be exercise in creating one, at least I didn't think so when I started

[-] spite@kbin.social 1 points 1 year ago

I had that plug-in installed and it never skipped a single intro for me

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