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submitted 1 week ago* (last edited 1 week ago) by Alaskaball@hexbear.net to c/dredge_tank@hexbear.net

Fun fact: the fucking loser that made this got bullied so hard he deleted everything related to this off his social media accounts.

Also I agree with the fella that says we need to being back tarring and feathering, exclusively for techbros

Article source: https://www.thewrap.com/ai-princess-mononoke-remake-trailer-slammed-online/

“I strongly feel that [artificial intelligence] is an insult to life itself,” the original’s legendary animator Hayao Miyazaki has previously said

A “Princess Mononoke” film created using so-called generative AI was slammed by fans on social media after its release earlier this week.

“One day we’ll wake up, and there won’t be any more Princess Mononoke, Gravity Falls, Avatar or animated films like Wolf Children or Arcane… just AI-generated soulless garbage,” wrote @goroweko on X, formerly Twitter. “I don’t want that so bad.”

The AI-generated remake goes up against the original “shot-for-shot” and was created by AI entrepreneur PJ Acetturo, combining AI-generated CGI shots that match the fim. The result is a “crime” that turns “a 15-year-old Japanese girl into a white woman with a smoky eye and bikini tan lines” and “‘is enough for me to think we should bring back tarring and feathering,” literary agent Roma Panganiban wrote on X.

Acetturo has made it clear he’s proud of his production, no matter what reaction it’s received. “I’ve wanted to make a live action version of Studio Ghibli’s Princess Mononoke for 20+ years now. I spent $745 in Kling credits to show you a glimpse of the future of filmmaking,” he wrote on X.

The AI filmmaker added that he was “being interviewed on the BBC today about my films” and “Clients are reaching out like crazy.”

He was challenged in the BBC segment, with one of the British network’s contributors noting that it seemed that there was something lacking in AI-created content.

“I’m sure there will be some criticism of this. I’ve heard Miyazaki is anti-AI. That’s okay,” the filmmaker wrote online. “I made this adaptation mostly for myself, because his work makes me want to create new worlds. We should look for ethical ways to explore AI tools to help empower artists to create.”

He posted a side-by-side comparison of his trailer with the beautifully crafted original:

The Mononoke trailer is a shot-for-shot remake of the trailer. This film has been in my head for two decades. I love this world so much.

I hope this meager adaptation inspires others to further explore their favorite worlds. Here's the side by side comparison: pic.twitter.com/eDu8ASOBU6

— PJ Ace (@PJaccetturo) October 3, 2024 His statements were called out as problematic by actor Swann Grey, who tweeted in response, “‘I’ve heard Miyazaki is anti-AI. That’s okay.’ … Excuse you? To say that in the same breath as the word ‘ethical’? And to call a shot-for-shot remake ‘creating a new world’? Zero creativity, zero respect, and zero concept of what art is. You’re not an artist — you’re a fraud.”

Miyazaki himself has stated, when presented with an example of the use of AI in animation, that “I strongly feel that this is an insult to life itself.”

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[-] KobaCumTribute@hexbear.net 19 points 1 week ago

What the fuck do these words even mean. What are Kling credits?

"Kling" is a Chinese text-to-video model, like Microsoft's "SORA," except Kling has gone from a sort of open-beta test period for Chinese users to a commercial product available globally while Microsoft is still sitting on SORA for reasons.

From that I infer "Kling credits" are just an account balance with the company that owns it. Which is what really makes this so funny: this guy was literally just paying to pull a gacha lever over and over for short clips until he got ones that met his standards, he did nothing but pay a company to have a datacenter reroll a text-to-video prompt over and over while he barked and clapped like a seal.

[-] UlyssesT@hexbear.net 14 points 1 week ago* (last edited 1 week ago)

The treat printers, reasonably and responsibly applied, could be fine tools.

Unfortunately, they are primarily owned and operated and speculated upon, right now, by tools.

[-] SkingradGuard@hexbear.net 11 points 1 week ago

reasonably and responsibly applied, could be fine tools

What cases would you say they become fine tools?

[-] UlyssesT@hexbear.net 11 points 1 week ago* (last edited 1 week ago)

What cases would you say they become fine tools?

I'm being very generous, more than maybe I ought to be because I've had so many exhausting and obnoxious run-ins with computer touchers proselytizing here, when I say that like the tools that digital painters use, they can both speed up and adjust/enhance what an artist puts into their own work. A small scale PC-level LLM could go through a writer's writings and provide thematically-consistent background filler the way a "paint in" function would do for a picture, for example.

[-] SkingradGuard@hexbear.net 5 points 1 week ago

Hmm I can see it from that perspective

[-] UlyssesT@hexbear.net 8 points 1 week ago* (last edited 1 week ago)

That's me being as generous as I can, which is hard to do because I really, really am sick and tired of the "teehee dissent is just emotions from meat computers" Reddit-brained jagoffs that show up here sometimes.

[-] DPRK_Chopra@hexbear.net 2 points 1 week ago

Directors also don't need to re-shoot footage for things like continuity fixes, or to fill in part of the frame. In the end a lot of these use cases might even save fossil fuels. It's just like every piece of technology, there are good and shitty applications for it.

[-] Owl@hexbear.net 8 points 1 week ago

They make better and faster placeholder art for game prototypes than scribbling in MS Paint.

[-] SkingradGuard@hexbear.net 6 points 1 week ago

That seems like a good use-case

[-] Owl@hexbear.net 6 points 1 week ago

I remember back when AI image generators first were a thing, before the consensus really settled and before "AI art" got that layer of toxic slime on it from the sort of people who became obsessed with it, there were a lot of artists saying "Hey maybe if people can explain what they want to the robot, I can skip the part of my commission process where I try to get the client to actually explain what they want." So ultimately I'm okay with uses of AI images that lead to a real artist replacing it.

[-] anarcho_blinkenist@hexbear.net 6 points 1 week ago

prototyping, experimenting, inspirational impulse through stimulus, utilization of components, editing in mixed media, disabled people being able to engage in creative expression they'd otherwise struggle to fulfill, all sorts of things.

[-] Inui@hexbear.net 4 points 1 week ago* (last edited 1 week ago)

Language learning when you lack partners to speak with or just as supplemental practice. It's hit and miss like everything else right now, but you can speak at ChatGPT and have it reply in another language, ask it to correct your pronunciation, etc. It's a new voice feature where it talks back to you. I can see it being a primary teaching tool if the accuracy ever reached a consistently reliable threshold.

[-] Leon_Grotsky@hexbear.net 4 points 1 week ago

There's examples where procedurally generated things, as component parts of a greater composition, would be a welcome labor-saving device.

[-] KobaCumTribute@hexbear.net 9 points 1 week ago

Unfortunately, they are primarily owned and operated and speculated upon, right now, by tools.

I almost feel like it's some small relief that the people most enthusiastic about them are so dull and tasteless. Because while the tech is fascinating and way more powerful than the passive treatboxes that are driving the most buzz would suggest, once it starts getting integrated into animation pipelines and special effects it's going to devastate huge swathes of already undercompensated highly skilled labor in ways that don't have to happen, that shouldn't happen, but will inevitably happen because of capitalist control over studios. Although considering they're talking about replacing storyboarders with txt2img generators maybe that fear is a little overblown too, since that's exactly the sort of role you'd need to start off and guide a generator in a controlled and consistent fashion imo.

I'm just envisioning a future of animation where everything is like some too smooth, bendy and janky AI slop churned out as cheaply as possible like a second coming of Hanna Barbara's mid century bottom of the barrel slop.

[-] UlyssesT@hexbear.net 9 points 1 week ago

I can hope that the sheer toxicity and arrogance of the early adopting true believers skews public opinion away from the fucking things, which would be a good thing overall because I'd rather not have those toxic and arrogant computer touchers wearing the hollowed out husks of the artists (and writers and cinematographers and more) that they destroyed the livelihoods of and then make basically "Ready Player One, but for fucking everything" bleak bland slop floods that drown out all attempts at creativity and make future creative endeavors impossible to conceive outside of the slop flood.

[-] KobaCumTribute@hexbear.net 7 points 1 week ago

And they're gonna make it look like pixar slop too, because causality has been replaced with dramatic irony and so a computer that can make mid 2000s CGI images is somehow the most amazing thing for them.

[-] UlyssesT@hexbear.net 7 points 1 week ago

I'm starting to really, really get tired of the Pixar look.

[-] Leon_Grotsky@hexbear.net 8 points 1 week ago

Which is what really makes this so funny: this guy was literally just paying to pull a gacha lever over and over for short clips until he got ones that met his standards

spoiler'd gif

this post was submitted on 07 Oct 2024
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