this post was submitted on 03 Nov 2024
26 points (100.0% liked)
rpg
3155 readers
84 users here now
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
- Do not distribute pirate content
- Do not incite arguments/flamewars/gatekeeping.
- Do not submit video game content unless the game is based on a tabletop RPG property and is newsworthy.
- Image and video links MUST be TTRPG related and should be shared as self posts/text with context or discussion unless they fall under our specific case rules.
- Do not submit posts looking for players, groups or games.
- Do not advertise for livestreams
- Limit Self-promotions. Active members may promote their own content once per week. Crowdfunding posts are limited to one announcement and one reminder across all users.
- Comment respectfully. Refrain from personal attacks and discriminatory (racist, homophobic, transphobic, etc.) comments. Comments deemed abusive may be removed by moderators.
- No Zak S content.
- Off-Topic: Book trade, Boardgames, wargames, video games are generally off-topic.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
When I encounter a GM who has like pages of lore, I'm always like "Would you rather write a book?"
Stuff like this can be very good, but be aware there are some players who hate this. Some people just want to be told a story, and if you ask them to be too creative they'll have a bad time. Sometimes it's because they're new and nervous, but sometimes that's just how they are.
Also some players just routinely have difficult ideas that don't mesh with the group. Like everyone else is vibing on a serious dark modern day vampire political game, and they're like "I want to be a ninja turtle from Mars with a reanimated dead fish for a head". Like, what. Maybe some people enjoy "zany" off-theme stuff. Not me.
Or the player that always wants to be themselves. Or an amnesiac.
Gosh I've had so many players I didn't enjoy.
Anyway. Player input is also built nicely into Fate, both in campaign creation and scenes. I'm a fan. Spend a fate point and declare a story detail like "every Razer Space Technology office has a helipad with a chopper ready to go. It's because the CEO is weirdly hands on and loves helicopters."