this post was submitted on 11 Nov 2024
140 points (96.1% liked)
Games
32640 readers
1146 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
If I remember right, mobile games did tried to somewhat tried make console experience work on mobile phone but of course phones was way underpowered and not to mention that majority of mobile games have touch controls which compare to controller are just really naff. Only few people would maybe get an Bluetooth controller. That's why more simplex game just works better on mobile and then it just riddle with clones and shovelware
I played through the entirety of Prince of Persia: Warrior Within on my phone. That was a feature length PS2 game.
Other feature length games with decent ports I know of:
Adding Stardew Valley to your list - on Android it's even got mod support and the controls aren't awful.
I've also had a lot of fun with rollercoaster tycoon classic but I'd really only recommend that on a tablet.
you can have simple games without predatory monetization. that's what OP is talking about.
Only if people are willing to pay for them.
There's no reason a mobile game would be cheaper to develop than a PC game.
And there's also no one paying $50 for a mobile game.
The market has decided.
agreed. I'm just saying "simple" or "complex" has nothing to do with it.